SCUMM: MM (C64) - flashlight graphics aren't correct to original
|Reported by:||ATMcashpoint||Owned by:||sev-|
In a Commodore 64 emulator, the C64 version of Maniac Mansion handles turning on the flashlight in a dark room differently than in later versions.
The character sprites are partly lit up (looking different from either grayscale or normal brightness), and the area lit by the flashlight beam has different dimensions, with square corners instead of rounded corners.
Currently ScummVM (as of the April 25, 2019 Windows 64-bit daily build) keeps the character sprites in grayscale when the flashlight is on in a dark room, which is how the DOS V1 version handles it.
ScummVM also has a different shape to the lit area, which looks like the Night Vision effect from the cave maze in LOOM, and doesn't match either the DOS V1 or DOS V2 versions of Maniac.
To reproduce this bug: get the flashlight from the kitchen and some batteries (from the kitchen refrigerator or radio at the pool), put batteries into the flashlight, then go into a dark room and turn on the flashlight.
Game version: Maniac Mansion C64, English, running on Windows 10, build 1803, 64-bit.
Change History (12)
comment:2 by , 5 years ago
|Component:||--Unset-- → Engine: SCUMM|
|Summary:||Maniac Mansion C64: flashlight graphics aren't correct to original → MANIAC-C64: flashlight graphics aren't correct to original|
comment:6 by , 3 years ago
|Summary:||MANIAC-C64: flashlight graphics aren't correct to original → SCUMM: MM (C64) - flashlight graphics aren't correct to original|