#2598 closed defect (fixed)
GUI: SCUMM pause dialog breaks upon scaler switch
Reported by: | fingolfin | Owned by: | sev- |
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Priority: | normal | Component: | GUI |
Version: | Keywords: | ||
Cc: | Game: |
Description
Steps to reproduce: 0) Use latest SVN to start any SCUMM game with the SDL backend 1) Press <space> to show the pause dialog 2) Use Ctrl-Alt-NUM to switch to a different scaler
Result: The pause dialog vanishes. Even pressing space again and again, to toggle pause on/off repeatedly, won't make it reapper.
Assigned to LordHoto, just to make sure he's aware, feel free to unassign immediately / reassign to sev / do something else :-).
Ticket imported from: #1483272. Ticket imported from: bugs/2598.
Change History (8)
comment:1 by , 19 years ago
Owner: | changed from | to
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comment:2 by , 19 years ago
comment:3 by , 19 years ago
The same thing happens with the version dialog in V7 games. Not surprising since that dialog is a pause dialog, too.
comment:4 by , 19 years ago
It may have something to do with the definition of "dummyDialog" in our themes, and/or that we create the dialog once and then re-use it. (We do that with the SCUMM engine's MainMenuDialog as well, but that one calls handleScreenChanged() from its open() method.)
comment:5 by , 19 years ago
No. The problem is that widget position and dimension are computed in widget constructor, not defined in our theme config. It cannot be put there because the widget shows arbitrary string.
Correct solution would be to overload handleScreenChanged() and recaluclate everything. Quite trivial task.
Another problematic dialog is scumm help dialog. It's even worse with it. You have to restart ScummVM to render it in different resolution properly.
comment:7 by , 19 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:8 by , 6 years ago
Component: | → GUI |
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It doesn't vanish over here, but the position is not correct, since sev said that he rewrites the resizing I'll assign this to him, we could disable the resizing for now to fix this.