BS2: when starting through menu crashes with assertion
|Reported by:||SF/urkle||Owned by:||fingolfin|
|Game:||Broken Sword 2|
When starting broken sword 2 (english cd) I get an assertion failure in engines/sword2/resman.cpp on line 442 in the ResourceManager::readCluIndex function. (assert((tableSize % 8)==0).
For some reason if I start the game through the menu it fails to read the tableOffset correctly (comes up with a REALLY large number), thus tableSize ends up having a negative stored in it and underflows.).
But if I start scummvm like this scummvm sword2
it works fine.
Linux FC5 x86
scummvm 0.9.0svn revision 22372 (only just started playing the game on the 29th of april so haven't tested older releases).
I do have the modern skin in my "extra" include directory as well (much better than the old green skin)
Ticket imported from: #1483213. Ticket imported from: bugs/2597.
Change History (12)
comment:1 by , 14 years ago
|Summary:||when starting through menu crashes with assertion → BS2: when starting through menu crashes with assertion|