Opened 15 years ago

Closed 15 years ago

Last modified 4 weeks ago

#1696 closed defect (fixed)

BS1: Crash when talking about the Ghost "Maguire"

Reported by: (none) Owned by:
Priority: high Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1

Description

ScummVM version: ScummVM 0.7.0CVS (Aug 1 2004
00:01:43) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Language of game: German

Platform and Compiler: Win32

Bug details:
Talk to the old man in the right corner of the screen.
Ask him about the "ghost". After George said: "Das
glaube ich nicht. Es war der Kleine, Maguire" the game
crashes back to desktop with error message: "Fatal
signal: Segmentation Fault (SDL Parachute Deployed)"

I noticed the bug in several cvs builds. I update
ScummVM every day I play this game.

Ticket imported from: #1001288. Ticket imported from: bugs/1696.

Attachments (1)

SAVEGAME.000 (789 bytes) - added by SF/*anonymous 15 years ago.
The Savegame Mark1

Download all attachments as: .zip

Change History (14)

Changed 15 years ago by SF/*anonymous

Attachment: SAVEGAME.000 added

The Savegame Mark1

comment:1 Changed 15 years ago by fingolfin

Summary: Crash when talking about the Ghost "Maguire"BS1: Crash when talking about the Ghost "Maguire"

comment:2 Changed 15 years ago by fingolfin

Does it occur with 0.6.0, too?

comment:3 Changed 15 years ago by (none)

The first time it occured with 0.6.1, but it was also the
first time I came to this point of the game.
Addition: I use WinXP SP1

comment:4 Changed 15 years ago by (none)

Priority: normalhigh

comment:5 Changed 15 years ago by fingolfin

Priority: highnormal

comment:6 Changed 15 years ago by fingolfin

Please do not change the priority values, they are for team-internal use
only.

comment:7 Changed 15 years ago by (none)

Sorry, I did not know that.

comment:8 Changed 15 years ago by eriktorbjorn

There was a very recent change - I don't know if it's in the
daily snapshot yet, but surely it will be by tomorrow...? -
that might have fixed this problem.

On the other hand, that change fixed a bug that I don't
think was in 0.6.1, so maybe your problem is something
different.

Could you please test it?

comment:9 Changed 15 years ago by SF/florob

Well, in fact at least 0.6.1b didn't include this bug.
It is EXACTLY the same behavior as discriebed in the fixed
bug so I think it should be fixed, but testing would be good.

comment:10 Changed 15 years ago by fingolfin

Priority: normalhigh

comment:11 Changed 15 years ago by lavosspawn

Was introduced when someone added support for the demo
version. Fixed.

comment:12 Changed 15 years ago by lavosspawn

Resolution: fixed
Status: newclosed

comment:13 Changed 4 weeks ago by Peter Kohaut <peterkohaut@…>

In 9d0de3e:

BLADERUNNER: Skip movies on keydown not keyup (#1696)

  • BLADERUNNER: Skip movies on keydown not keyup
  • BLADERUNNER: Filter out key-repeats when skipping movies
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