Opened 15 years ago
Closed 15 years ago
#3576 closed defect (fixed)
LURE: No interaction with Goewin possible
|Reported by:||raziel-||Owned by:||dreammaster|
|Cc:||Game:||Lure of the Temptress|
ScummVM 0.12.0svn (Jan 19 2008 17:49:35) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
another one from cyberix (get an account man) :-)
The attached savegame puts you in Goewin apothecary with Goewin standing behind the counter
It's not possible to interact with her (right-click) except "looking" at her.
I don't know if this is intended in the game scripts or a bug. So, feel free to close if invalid.
Lure of the Temptress (DOS/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1875547. Ticket imported from: bugs/3576.
Change History (9)
by , 15 years ago
comment:1 by , 15 years ago
comment:2 by , 15 years ago
|Status:||new → closed|
comment:3 by , 15 years ago
This is likely because Cyberix is using an out of date savefile. Originally I had Goewin hardcoded so that you always walked to the same position to talk to her, but this didn't work when she wasn't in the apothecary - you'd walk away from her to same position as in the apothecary and then start talking. I did some further analysis of the original game source, and now it behaves like the original - her 'walk to position' gets specially set when she enters the apothecary, and cleared when she leaves it.
All this means that if Cyberix goes back to a savegame from before he freed Goewin, he should now be able to properly talk to her after she returns to the apothecary.
comment:4 by , 15 years ago
Actually, I'm experiencing something like this on a 0.11.1 build. The character tries to walk to the talk point and then can't, and gets a little question bubble above his head. I started the game on this build and all my saves are from this build. I used to be able to talk to her--I think it stopped working after I restored a saved game.
comment:5 by , 15 years ago
|Status:||closed → new|
comment:6 by , 15 years ago
I've been trying to replicate this bug without much luck. But since it's been confirmed that it can happen on a fresh build, I'm re-opening this bug report.. if anyone encounters this problem, could you post a savegame here so I can look into it further.
comment:7 by , 15 years ago
|Status:||new → closed|
comment:8 by , 15 years ago
Nevermind. Finally figured out the problem was due to missing data in the savegame. If you still experience the problem, you'll need to either go to a savegame from before you freed Goewin, or wait until Goewin goes for a walk about the village - you can talk to her then, and from then on, even when she's back in the Apothecary.