Opened 12 years ago

Closed 11 years ago

#3576 closed defect (fixed)

LURE: No interaction with Goewin possible

Reported by: raziel- Owned by: dreammaster
Priority: normal Component: Engine: Lure
Keywords: script Cc:
Game: Lure of the Temptress

Description

ScummVM 0.12.0svn (Jan 19 2008 17:49:35)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

another one from cyberix (get an account man) :-)

The attached savegame puts you in Goewin apothecary
with Goewin standing behind the counter

It's not possible to interact with her (right-click)
except "looking" at her.

I don't know if this is intended in the game scripts
or a bug. So, feel free to close if invalid.

Lure of the Temptress (DOS/English)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1875547. Ticket imported from: bugs/3576.

Attachments (1)

lure.002 (19.5 KB ) - added by raziel- 12 years ago.
Apothecary

Download all attachments as: .zip

Change History (9)

by raziel-, 12 years ago

Attachment: lure.002 added

Apothecary

comment:1 by dreammaster, 12 years ago

Owner: set to dreammaster

comment:2 by dreammaster, 12 years ago

Resolution: outdated
Status: newclosed

comment:3 by dreammaster, 12 years ago

This is likely because Cyberix is using an out of date savefile. Originally I had Goewin hardcoded so that you always walked to the same position to talk to her, but this didn't work when she wasn't in the apothecary - you'd walk away from her to same position as in the apothecary and then start talking. I did some further analysis of the original game source, and now it behaves like the original - her 'walk to position' gets specially set when she enters the apothecary, and cleared when she leaves it.

All this means that if Cyberix goes back to a savegame from before he freed Goewin, he should now be able to properly talk to her after she returns to the apothecary.

comment:4 by SF/avatraxiom, 11 years ago

Actually, I'm experiencing something like this on a 0.11.1 build. The character tries to walk to the talk point and then can't, and gets a little question bubble above his head. I started the game on this build and all my saves are from this build. I used to be able to talk to her--I think it stopped working after I restored a saved game.

comment:5 by dreammaster, 11 years ago

Resolution: outdated
Status: closednew

comment:6 by dreammaster, 11 years ago

I've been trying to replicate this bug without much luck. But since it's been confirmed that it can happen on a fresh build, I'm re-opening this bug report.. if anyone encounters this problem, could you post a savegame here so I can look into it further.

comment:7 by dreammaster, 11 years ago

Resolution: fixed
Status: newclosed

comment:8 by dreammaster, 11 years ago

Nevermind. Finally figured out the problem was due to missing data in the savegame. If you still experience the problem, you'll need to either go to a savegame from before you freed Goewin, or wait until Goewin goes for a walk about the village - you can talk to her then, and from then on, even when she's back in the Apothecary.

Note: See TracTickets for help on using tickets.