#6572 closed defect (fixed)
WME: Rosemary - Sprite flaw on going upwards
Reported by: | raziel- | Owned by: | lolbot-iichan |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | has-pull-request, original | |
Cc: | Game: | Wintermute |
Description
ScummVM 1.7.0git (Apr 8 2014 10:05:38) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
In the scene with the well, place ego to the bottom left and then click on the path to let her go upwards. Once she turns up around facing the exit, the sprite border can be seen on the left of ego. Looks like as if the sprite rectangle is shifted to the right one pixel.
No save state as the game is (unfortunately) rather short, you can reach the point by going right in the starting screen
Rosemary (Windows/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6572.
Attachments (1)
Change History (9)
comment:1 by , 11 years ago
Owner: | set to |
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comment:2 by , 5 years ago
by , 5 years ago
Attachment: | Rosemary_glitch.png added |
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comment:4 by , 5 years ago
Owner: | changed from | to
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comment:5 by , 5 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → pending |
comment:6 by , 5 years ago
Owner: | changed from | to
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Status: | pending → closed |
comment:7 by , 5 years ago
Keywords: | original added |
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This was an original game bug with a workaround implemented in ScummVM (alpha-channel below some threshold is set to zero).
comment:8 by , 5 years ago
Keywords: | has-pull-request added |
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Reproduced with ScummVM 2.1.0git5760-g5bb9174ad7 (Jun 16 2019 20:06:05).
The sprite border on the left is semitransparent. This may be related to https://github.com/scummvm/scummvm/pull/1664