Opened 6 years ago

Closed 6 years ago

Last modified 2 years ago

#10793 closed defect (fixed)

SCI: GK1: Day 5 snake attack problems

Reported by: sluicebox Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: original has-pull-request
Cc: Game: Gabriel Knight 1


The day 5 snake attack has some problems that also occur in Sierra's interpreter.

  1. The audio for Gabriel's first line "Why is it so dark in here?" is interrupted as much as half way through by his second line, "Dr. John, hello?" at most game speeds
  2. Walking into the darkened museum runs at game speed, which at medium or fast speeds causes the audio problem and seems too fast, only to be slown down to 33% when the snake drops, which looks wrong
  3. Gabriel doesn't stop under the snake that drops on him, instead he stops short and then warps 17 pixels to the right when the snake animation starts, which looks really wrong

I'm submitting a patch for all of it.

This script patch initializes Gabriel's speed to 33% to match what the script eventually sets it to, which takes care of the interrupted lines and inconsistent speed. It looks to me like this is the intended pacing for the scene. Adjusting Gabriel's coordinates a bit solves the snake warping, he now ends up directly underneath the snake so that it drops on him smoothly.

Attaching a save at the map with speed set to high, go to the museum and the sequence will run.

Attachments (1)

gk1-cd.013 (45.2 KB ) - added by sluicebox 6 years ago.

Download all attachments as: .zip

Change History (5)

by sluicebox, 6 years ago

Attachment: gk1-cd.013 added

comment:2 by digitall, 6 years ago

Keywords: original has-pull-request added

comment:3 by bluegr, 6 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

Thanks for your work! Closing this

comment:4 by sluicebox, 2 years ago

Owner: changed from bluegr to sluicebox
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