#323 closed defect (fixed)
SIMON: german umlauts
| Reported by: | SF/madshi | Owned by: | Kirben |
|---|---|---|---|
| Priority: | low | Component: | Engine: AGOS |
| Version: | Keywords: | ||
| Cc: | Game: | Simon the Sorcerer 1 |
Description
ScummVM latest daily build, win32, Simon1Win with talkie:
The german umlaut "o" seems to work correctly. But the umlaut "u" is shown as a french "e".
Ticket imported from: #574638. Ticket imported from: bugs/323.
Change History (9)
comment:1 by , 24 years ago
| Summary: | german umlauts → SIMON: german umlauts |
|---|
comment:2 by , 24 years ago
comment:3 by , 24 years ago
| Priority: | normal → low |
|---|
comment:4 by , 24 years ago
From what I understand, ScummVM defines its own 8x8 bitmaps for letters in the video_font[] array, in simon.cpp, so that would probably be where to look for the error.
comment:5 by , 24 years ago
| Component: | Engine: AGOS |
|---|---|
| Game: | Simon the Sorcerer 1 |
comment:6 by , 24 years ago
| Component: | → Engine: AGOS |
|---|---|
| Game: | → Simon the Sorcerer 1 |
comment:7 by , 24 years ago
I tracked down and added the missing 'u' umlaut video font from the german version.
comment:8 by , 24 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
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P.S: German "a" umlaut and "sz" character work both fine, too. Only the "u" umlaut makes problems.