Opened 14 years ago

Closed 14 years ago

#2256 closed defect (fixed)

ITE: Missing copy protection

Reported by: eriktorbjorn Owned by: sev-
Priority: high Component: Engine: SAGA
Keywords: Cc:
Game: Inherit the Earth

Description

According to our TODO list, the copy protection screen
for the original release of Inherit the Earth is not
yet implemented. As far as I understand, it was
hard-coded into the game engine, rather than scripted
as it is in the SCUMM games.

Even though this would make it fairly simple for any
would-be pirate to disable, we probably should
implement it anyway as a gesture of good faith.

Ticket imported from: #1326833. Ticket imported from: bugs/2256.

Change History (12)

comment:1 by eriktorbjorn, 14 years ago

Owner: set to sev-

comment:2 by sev-, 14 years ago

I completely forgot about this. Thank you for reminding.
This definietely should be done before relase. Raising
priority to critical level.

comment:3 by sev-, 14 years ago

Priority: normalhigh

comment:4 by SF/simsaw, 14 years ago

I don't think this would make it harder for would-be pirates. If
there is a copy protection they can simply hack it. And in this
case they could simply offer savegames AFTER passing the
copy protection.

comment:5 by eriktorbjorn, 14 years ago

Or they could pirate the Wyrmkeep release, which doesn't
even have the copy protection.

But as I said, I see this as mainly being a show of good
faith, seeing how Wyrmkeep were kind enough to provide us
with the source code for the game.

comment:6 by (none), 14 years ago

Logged In: NO

Oh come on, this is just ridiculous - and taking away
comfortness to other users. And remeber: There are still
versions outside which don't have that copy protection.

It's almost making me sick seeing that you make such a
(stupid) copy protection to priority 8 and pushing others
down to 1 like the Simon2 map bug which is important to me.
Rather fix four Simon bugs I tell you and you get 5 EUR and
if you'll manage it before the release I'll give another 2
EUR.

And fixing that the mouse still is visible in end scene is
also more important. Why caring about such a copy
protection? That is so pass! Why do you think there no one
since CD games? Because people HATE them! And on the other
side it would make a bad impression on LucasArts to leave
their games without copy protection but to include for
other company's games. With this way you'll surely decrease
the chances of making LucasArts' games freeware!

To be short: Put down the prioriy and better care for other
bugs, thanks.

comment:7 by sev-, 14 years ago

Well, as a first thing we really should deny anonymous
posting here. If you're so sincere why do you hide?

Second, we for ourselves decide which bugs should be fixed
and when.

It is very important for us to implement that copy
protection screen.

As of your Simon bugs...

To be short: go fix them by yourself and submit proper
patches, I'll pay you 8 EUR.

comment:8 by fingolfin, 14 years ago

Woa, 5 Euros for fixing those bugs, with a "bonus" of 2
Euros? I wonder if you really think that would be
"generous", of if you merely try to be deeply insulting. I
wouldn't even start *thinking* about doing paid software
development work for that kind of money. If you want to get
us all so sincerly pissed off that we all just go away, turn
our energies on more rewarding projects (or jobs), and let
this project just die -- you are on the right track,
congratulations...

If you were serious about offering payment for fixing
issues... let's see, Mr. Nobody, I'll offer you a reduced
rate of 25 Euros/hour (I normally wouldn't work for that
kind of money, but hey, this is for fun, right?). I can't
give a proper estimate for how long it would take to fix the
mentioned Simon issues on the spot, though. Getting a proper
estimate will take me between a half and a full hour of
work, though. Paid, of course. But I think itLll be at least
2 working days, and at most a week (8 hours each).

Just mail me and we can arrange the payment details.

comment:9 by SF/simsaw, 14 years ago

I didn't mean to hide, it's just that this remember function
didn't work as I expected... Argh, for crying out loud, don't
wanted to start a "war". This 7 EUR just should be a little
motivation and gesture, well, better forget about that.
@fingolfin: Yeah, sure, one day when I am a very rich bonze.
But this could take awhile, I can't wash dishes that fast... :)

It just hurts my eyes when I see such (in my eyes
unimportant) things rated to high critical and my burg reports
are set to lowest importance. Oh well, better to shut up and
only post bugs after calculating a probability over 60% that
they could be fixed in less than 2 years.

By the way, will it then be still possible to disactivate copy
protection as in the LA games or will this be impossible? And
did Wyrmkeep tell you have to insert this? Then it would be
allright. But I can't imagine, copy prot. is out.

(Just btw: Is Wyrmkeep no also the copyright holder of DOS
ItE and German "Erben der Erde" and is there a French
version of ItE? Need to know that.)

comment:10 by sev-, 14 years ago

You find yourself in such position just because you seem to
know a little about programming. But if something hurts you,
do not hurt others. Especially in things like this. You
completely discourage people and I know real stories when
developers just abandoned their projects because of such
users reaction. We're doing it completely voluntary. You've
already demonstrated your aggression earlier on our forums
and even some bugreports. That serves no good. (argh, this
is a bugtracker, back to the topic)

Main difference between ITE and Simon is that we have
complete source code for former but not the latter. Also
Wyrmkeep was extremely cooperative with us and still is when
we work on IHNM. So as eriktorbjorn points out that would be
a sign of our goodwill when we will be faithful to their
code and add that protection. Also our rule is to stick
closely to original behaviour so if original has the
protection then we should implement it.

As of making it optional. With LEC games it is different
story. There exist rereleases of the games where game data
stayed the same but .exe file was patched officially to skip
the protection. That means that we can't tell a difference
between them and so made protection an option. For example
we added skipping of copy protection screen for Indy3ega
only in August of 2004 when appropriate original version was
found.

So for adding possibility to skip protection in ITE (only
floppy version, both German and English) I have to ask
Wyrmkeep. I will do it despite your harmful comments, just
because I've planned it to do earlier.

German translation as well as Amiga port were made by
outside companies, so they do not hold copyright on
translation, but whole game and characters are still their.
I never heard about French translation. Any pointers/hints/URLs?

comment:11 by sev-, 14 years ago

Resolution: fixed
Status: newclosed

comment:12 by sev-, 14 years ago

Fixed in CVS.

Note: See TracTickets for help on using tickets.