#58 closed defect (fixed)
MI2 sprite bug
Reported by: | SF/kreeblah | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
In the introductory scene of Monkey Island 2 where
Largo takes your money, if you try to leave the bridge
from the right side rather than the left, there are
some sprite placement bugs. First, when they walk
onto the bridge, Largo is on the right and Guybrush is
on the left, but Guybrush still faces the left when
talking to Largo (in effect, talking to nobody, with
Largo behind him). In addition to this, when Largo
lifts Guybrush up and dangles him over the bridge,
he "misses" the Guybrush sprite. What appears to
happen is that he lifts up and dangles empty air.
Meanwhile, the Guybrush sprite is undergoing the
animations required at this point, but it appears that
it is levitating, rather than being picked up, etc.
Ticket imported from: #498697. Ticket imported from: bugs/58.
Change History (7)
comment:1 by , 23 years ago
comment:3 by , 23 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 2 |
comment:4 by , 23 years ago
Please look at this. Definitly a FIXME, but if everything else fails....
------------------- Script_v1.cpp ---------------------
void Scumm::o5_endCutscene() { // FIX MI2: wrong direction/levitation of G. on the bridge if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) && (vm.slot[_currentScript].number == 203)) { Actor *a = derefActor(1); if (a->x == 571) a->facing = 90; } endCutscene(); } ----------------------------------------------------
Mikesch
comment:5 by , 23 years ago
Status: | new → closed |
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comment:6 by , 23 years ago
Owner: | set to |
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Resolution: | → fixed |
comment:7 by , 23 years ago
Nice hack :)
Looks good for 0.2.0 - closing this bug report. After 0.2.0 we'll look into it properly - the same kind of bug is in Indy4 with a similar workaround.
I have seen the same bug... And with the latest CVS dayly snapshot win32 I also noticed another sprite bug wich wasn't there before : the Skull door of the Mojo house is'nt completly drawn (the lower piece of it is invisible when it raises with the coffin in it...)