#1717 closed defect (fixed)
MI1VGA: Guybrush not scaled properly
Reported by: | SF/kaminari | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
In some occasions, Guybrush's sprite is not resized properly when coming from or going to the background. Here is a savestate, but you don't need it, really. Just start a new game, go past the Scumm Bar and the archway, and you'll see what I mean.
Tested with latest CVS Win32 build (2004-08-12).
Ticket imported from: #1008466. Ticket imported from: bugs/1717.
Attachments (1)
Change History (6)
by , 20 years ago
Attachment: | monkey1_ami.zip added |
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comment:1 by , 20 years ago
Owner: | set to |
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Summary: | MI1 Amiga: Guybrush not scaled properly → MI1VGA: Guybrush not scaled properly |
comment:2 by , 20 years ago
This is caused by the patch added to fix bug #869003 and isn't specfic to Amiga version.
comment:3 by , 20 years ago
The bug is that Actor.setScale only sets scalex and scaley. Making it set boxscale too fixes the issue. I verified that this doesn't regress the original bugfix.
comment:5 by , 20 years ago
Resolution: | → fixed |
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Status: | new → closed |
Savestate next to the archway