Opened 6 years ago
Closed 3 years ago
#10850 closed defect (fixed)
SHERLOCK: Rose tattoo city map glitch
Reported by: | eriktorbjorn | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Sherlock |
Version: | Keywords: | ||
Cc: | Game: | Sherlock Holmes: Case of the Rose Tattoo |
Description
When you enter the city map screen in The Case of the Rose Tattoo, there is some sort of flicker that I think comes from the upper left section of the map being drawn, and then immediately the desired part of the map being drawn. It would be nice to eliminate that unnecessary redraw.
(It might also be nice to slow down the scrolling of the map just a tad, but that's subjective.)
Change History (3)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
I've submitted this as a pull request: https://github.com/scummvm/scummvm/pull/3578
comment:3 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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If I understand correctly, TattooMap::show() will:
So is there really any reason for the initial screen.slamArea()? Removing that seems to fix the glitch for me. Like this: