MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens
|Reported by:||SF/tbcarey||Owned by:||SF/hoenicke|
|Game:||Monkey Island 1|
Using PCjr emulation in MONKEYVGA [Monkey 1 256 Color
Floppy English] causes the game to pause at every
'Part' screen after the accompanying music finishes.
For example, at the 'Part I: The Three Trials' screen,
the game will not advance until the escape key is
pressed. This only occurs with PCjr emulation (all
other music types tested) and only at those specific
screens, which leads me to believe it's linked somehow
to that particular song / WM block. This does not occur
under DOSBox using PCjr output with the original
interpreter, so it is related to ScummVM's parser and
not the block itself.
Ticket imported from: #1163202. Ticket imported from: bugs/1955.