MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens
|Reported by:||SF/tbcarey||Owned by:||SF/hoenicke|
|Cc:||Game:||Monkey Island 1|
Using PCjr emulation in MONKEYVGA [Monkey 1 256 Color Floppy English] causes the game to pause at every 'Part' screen after the accompanying music finishes. For example, at the 'Part I: The Three Trials' screen, the game will not advance until the escape key is pressed. This only occurs with PCjr emulation (all other music types tested) and only at those specific screens, which leads me to believe it's linked somehow to that particular song / WM block. This does not occur under DOSBox using PCjr output with the original interpreter, so it is related to ScummVM's parser and not the block itself.
Ticket imported from: #1163202. Ticket imported from: bugs/1955.