Opened 10 years ago

Closed 10 years ago

Last modified 8 months ago

#4421 closed defect (fixed)

SMK videos don't use the volume settings

Reported by: SF/josemuk Owned by: DrMcCoy
Priority: normal Component: Audio
Keywords: Cc:
Game:

Description

They are always played using the default sound volume. It can be fixed adding _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, ConfMan.getInt("sfx_volume")); to the sword1, sword2 and agos engines.

Ticket imported from: #2822953. Ticket imported from: bugs/4421.

Change History (5)

comment:1 Changed 10 years ago by DrMcCoy

Actually, a real fix should be changing the sound type for SMK videos, either directly to SFX or adding a parameter to the constructor so that the engines can decide.

comment:2 Changed 10 years ago by fingolfin

DrMcCoy, sounds reasonable. Care to do it? :)

comment:3 Changed 10 years ago by DrMcCoy

Owner: set to DrMcCoy
Resolution: fixed
Status: newclosed

comment:4 Changed 10 years ago by DrMcCoy

Done

comment:5 Changed 8 months ago by digitall

Component: Audio
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