Opened 15 years ago

Closed 15 years ago

Last modified 6 years ago

#4421 closed defect (fixed)

SMK videos don't use the volume settings

Reported by: SF/josemuk Owned by: DrMcCoy
Priority: normal Component: Audio
Version: Keywords:
Cc: Game:

Description

They are always played using the default sound volume. It can be fixed adding _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, ConfMan.getInt("sfx_volume")); to the sword1, sword2 and agos engines.

Ticket imported from: #2822953. Ticket imported from: bugs/4421.

Change History (5)

comment:1 by DrMcCoy, 15 years ago

Actually, a real fix should be changing the sound type for SMK videos, either directly to SFX or adding a parameter to the constructor so that the engines can decide.

comment:2 by fingolfin, 15 years ago

DrMcCoy, sounds reasonable. Care to do it? :)

comment:3 by DrMcCoy, 15 years ago

Owner: set to DrMcCoy
Resolution: fixed
Status: newclosed

comment:4 by DrMcCoy, 15 years ago

Done

comment:5 by digitall, 6 years ago

Component: Audio
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