Opened 23 months ago
Closed 22 months ago
#14024 closed defect (fixed)
SURFACESDL: Mouse cursor is clipped when using 32-bit screen formats
Reported by: | ccawley2011 | Owned by: | ccawley2011 |
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Priority: | high | Component: | Ports |
Version: | Keywords: | ||
Cc: | Game: |
Description
When using a 32-bit pixel format with the SurfaceSDL backend, the cursor graphic is clipped when moving the mouse a lot.
This shouldn't be a release blocker, since all platforms currently use 16-bit screen formats, but it would be good to have fixed before the v2.7.0 release.
Change History (1)
comment:1 by , 22 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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This has been fixed by @ccawley2011 himself :)