Opened 17 years ago

Closed 14 years ago

Last modified 14 years ago

#3586 closed defect (fixed)

AGI: Character loses final walking position

Reported by: raziel- Owned by: sev-
Priority: normal Component: Engine: AGI
Version: Keywords:
Cc: Game: Goldrush

Description

ScummVM 0.12.0svn (Jan 20 2008 08:26:47) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Click somewhere with the mouse to send the charcter. Then type something while the character walks and press enter, then discard the popped up window with enter and see what happens ... the character doesn't stop at the intende position rather he continues in the same direction until some obstacle stops him

Walk code with final destination seems to be interrupted and changed/killed/erased

Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)

AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1875842. Ticket imported from: bugs/3586.

Change History (12)

comment:1 by wjp, 16 years ago

You don't actually need to press enter. Pressing any key should do the trick. It should be reproducable in any AGI game.

This happens because any key press resets the ADJ_EGO_XY flag in keyboard.cpp, handleController() without clearing direction if that was set by the ADJ_EGO_XY feature.

It might not be safe to reset direction when clearing ADJ_EGO_XY since ADJ_EGO_XY is also used by cmd(adj_ego_move_to_x_y).

comment:2 by wjp, 16 years ago

Summary: AGI GR: Character looses final walking positionAGI: Character loses final walking position

comment:3 by sev-, 15 years ago

Owner: set to sev-
Resolution: wontfix
Status: newclosed

comment:4 by sev-, 15 years ago

No, this is how AGI is supposed to work and is intended behavior. The main reason is that AGI initially had only directions, and the actor _has_ to follow the choosen direction after the user inut.

I checked with original, as well as with other implementations. Rejecting.

comment:5 by wjp, 15 years ago

I thought the mouse-targetted walking was an enhancement over the original AGI engine, but maybe I'm wrong.

Are there original AGI games with mouse support? The ones I tried all only had keyboard support.

comment:6 by sev-, 15 years ago

Amiga versions used mouse.

comment:7 by sev-, 15 years ago

Resolution: wontfix
Status: closednew

comment:8 by sev-, 15 years ago

Reopening this:

raziel> I wrote thsi because on Amiga it DOES NOT loose the final destination on pressing raziel> RETURN or clicking away a text window. raziel> raziel> The whole item was meant for the mouse support in Amiga versions.

Well, only if you would stressed that at the beginning :)

I will try to look into that.

comment:9 by sev-, 15 years ago

okay, what does happen if you provide some legit command like 'look'? Does the actor continues going to the destination?

comment:10 by raziel-, 15 years ago

Yes.

On pressing RETURN ego just walks along tofinal destinantion and stops

On typing e.g. "look" and clicking away the pop-up window, does make ego walk to the final destinantion and stop aswell

comment:11 by sev-, 14 years ago

Fixed in svn.

comment:12 by sev-, 14 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.