BS1: Heart monitor in Hospital sounding wrong
|Reported by:||SF/helh||Owned by:||eriktorbjorn|
|Game:||Broken Sword 1|
In Broken Sword 1, after you go out Marquet's room in
the hospital, Marquet gets assassinated and you have to
forcefully enter the room. During that sequence, the
alarm on the heart monitor goes off and you hear high
tonal blips in short succession.
During the scene the gaps between the blips get shorter
until you hear a flatline.
With ScummVM, you only get a blip once in a while, and
the sound doesn't change into a flatline.
Playing the original interpreter it seemed to me that
it is one sound that gets looped all the time, with the
gaps getting shorter until it sounds like a flatline.
I've attached the savegame that gets you right into
What I'm using:
Windows XP Pro (32-bit)
latest ScummVM CVS compile (Aug 26)
Broken Sword 1 German (although sound should be the
Ticket imported from: #1273741. Ticket imported from: bugs/2169.