Opened 14 years ago

Closed 14 years ago

#2169 closed defect (fixed)

BS1: Heart monitor in Hospital sounding wrong

Reported by: SF/helh Owned by: eriktorbjorn
Priority: normal Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1


In Broken Sword 1, after you go out Marquet's room in
the hospital, Marquet gets assassinated and you have to
forcefully enter the room. During that sequence, the
alarm on the heart monitor goes off and you hear high
tonal blips in short succession.
During the scene the gaps between the blips get shorter
until you hear a flatline.

With ScummVM, you only get a blip once in a while, and
the sound doesn't change into a flatline.

Playing the original interpreter it seemed to me that
it is one sound that gets looped all the time, with the
gaps getting shorter until it sounds like a flatline.

I've attached the savegame that gets you right into
this sequence.

What I'm using:
Windows XP Pro (32-bit)
latest ScummVM CVS compile (Aug 26)
Broken Sword 1 German (although sound should be the
sameas english)

Ticket imported from: #1273741. Ticket imported from: bugs/2169.

Attachments (1)

SAVEGAME.018 (862 bytes ) - added by SF/helh 14 years ago.
Right before the assassination.

Download all attachments as: .zip

Change History (3)

by SF/helh, 14 years ago

Attachment: SAVEGAME.018 added

Right before the assassination.

comment:1 by eriktorbjorn, 14 years ago

Owner: set to eriktorbjorn
Resolution: fixed
Status: newclosed

comment:2 by eriktorbjorn, 14 years ago

Should be fixed in the CVS version now. The sounds were
marked as looping in staticres.cpp, but playSample() didn't
test for this flag. I haven't tested this outside of this
particular scene, though, but I hope either the scripts or
the engine will make sure to silence any looped sounds.
We'll see...

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