Backgrounds tend to turn green when overlaid decals change
|Reported by:||SF/tnm23||Owned by:||eriktorbjorn|
Scummvm version: ScummVM 1.8.0git (Jan 16 2015 10:31:43) Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG Optimised/Release build.
Bug details: This actually affects both Zvision games, but the most glaring example is the locked gate in the monastery in Nemesis (see screenshot) - the most noticeable similar example in Grand Inquisitor is probably the poster on the prison cell wall. Basically, when parts of the screen are redrawn over the background, for example when an object is picked up and the area is redrawn empty, there's some kind of palette bug that tends to turn parts of the area green.
GOG version of Zork Nemesis. Installed under wine, subtitles patch applied, then all required files copied into /usr/share/scummvm/nemesis
Debian Wheezy 7.8, Kernel 3.2.0-4-amd64 (#1 SMP Debian 3.2.65-1), gcc version 4.7 (x86_64-linux-gnu)
Steps to reproduce: Load attached saved game.
Ticket imported from: bugs/6787.