Opened 20 years ago

Closed 20 years ago

#1516 closed defect (fixed)

COMI: Lines concatenated during songs...

Reported by: SF/donaciano11 Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3

Description

While trying out for barbershop quartet in act 1.

ie:

Once my old man spoke to good King Trinton [] And asked, 'Why all this senseless fightin'?'[]`Why can't we men express emotion? `'[]And now I've got a friend in...

Also during Plunder on my mind, but not the John Silver song and 'Wooden Leg, Restless heart'. Haven't checked the rest.

-Don.

Ticket imported from: #910216. Ticket imported from: bugs/1516.

Attachments (2)

comi.s06 (54.5 KB ) - added by SF/donaciano11 20 years ago.
Try out for barbershop quartet, sing plunder on my mind.
comi.2.s06 (54.5 KB ) - added by SF/donaciano11 20 years ago.
Try out for barbershop quartet, sing plunder on my mind.

Download all attachments as: .zip

Change History (11)

comment:1 by Kirben, 20 years ago

Summary: Lines concatonated during songs...COMI: Lines concatonated during songs...

comment:2 by fingolfin, 20 years ago

Summary: COMI: Lines concatonated during songs...COMI: Lines concatenated during songs...

comment:3 by fingolfin, 20 years ago

To process your bug report appropriately, we need you to provide the following additional information:

* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.

This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.

Thank you for your support!

comment:4 by SF/donaciano11, 20 years ago

OS X Panther running daily cvs build to avoid SDL version problems...

Since 0.6.0 (maybe before also) until today April 3rd it still exists. Now however it seems somebody tried to fix it... when singing the Plunder Plunder song the old bug of multi-lines posted at once happens at the middle of the screen and at the top the corrected one line at a time song plays while the complete text stays in the middle. (Each line printed twice)

English Talkie with subtitles. Playing from HD not CD.

by SF/donaciano11, 20 years ago

Attachment: comi.s06 added

Try out for barbershop quartet, sing plunder on my mind.

by SF/donaciano11, 20 years ago

Attachment: comi.2.s06 added

Try out for barbershop quartet, sing plunder on my mind.

comment:5 by SF/donaciano11, 20 years ago

OS X Panther running daily cvs build to avoid SDL version problems...

Since 0.6.0 (maybe before also) until today April 3rd it still exists. Now however it seems somebody tried to fix it... when singing the Plunder Plunder song the old bug of multi-lines posted at once happens at the middle of the screen and at the top the corrected one line at a time song plays while the complete text stays in the middle. (Each line printed twice)

English Talkie with subtitles. Playing from HD not CD.

comment:6 by fingolfin, 20 years ago

AFAIK nobody tried to "fix" this, but it's very well possible that one of the many other changes made recently has an affect on this issue.

Anyway, this might be related to bug #915585

comment:7 by fingolfin, 20 years ago

The "rectangles" you are seeing are the character 0x0b (in hex notation), see also bug #864030.

I can suppress those, but I would prefer to fix them "properly". If anybody could provide me with a screenshot of how this looks in the original... (i.e. with the original LucasArts engine, not with ScummVM)...

comment:8 by Kirben, 20 years ago

The problem only occurs in ScummVM when both speech and subtitles are enabled (VAR_VOICE_MODE = 1), using one or the other works fine. The original COMI (English version) never shows the complete song at all.

Maybe this is due to a room script (room-21-2021) changing the VAR_VOICE_MODE value ? maybe we should be checking its value in code, like original game ? I think this is only place where VAR_VOICE_MODE is changed by scripts.

Part of room-21-2021) room script: [78B0] (65) if (VAR_VOICE_MODE == 2) { [78C0] (91) talkActor("/VDGT404T/Oh, there's a monkey in my pocket,",1) [78F3] (69) wait.waitForMessage() [78F5] (91) talkActor("/VDGT405T/And he's stealing all my change",1) [7925] (69) wait.waitForMessage() [7927] (91) talkActor("/VDGT406T/His stare is blank and glassy,",1) [7956] (69) wait.waitForMessage() [7958] (91) talkActor("/VDGT407T/I suspect that he's deranged....",1) [7989] (69) wait.waitForMessage() [798B] (65) } else if (VAR_VOICE_MODE == 0) { [79A0] (91) talkActor("/VDGT404/Oh, there's a monkey in my pocket,",1) [79D2] (69) wait.waitForMessage() [79D4] (66) } else { [79D9] (6D) VAR_VOICE_MODE = 0 [79E3] (91) talkActor("/VDGT404/Oh, there's a monkey in my pocket,",1) [7A15] (6D) var208 = 42 [7A1F] (65) while (((var208 >= 0) && VAR_HAVE_MSG) && (VAR_TALK_ACTOR == 1)) { [7A41] (97) blastText.baseop() [7A43] (97) blastText.wrap() [7A45] (97) blastText.charset(1) [7A4C] (97) blastText.color(15) [7A53] (97) blastText.center() [7A55] (97) blastText.XY(getObjectX(1),(getObjectY(1) - 300)) [7A69] (97) blastText.msg("/VDGT404T/Oh, there's a monkey in my pocket,") [7A98] (67) breakHere() [7A99] (6D) var208 = (var208 - 1) [7AA9] (65) if (!VAR_HAVE_MSG) { [7AB4] (6D) var208 = -1 [7ABE] (**) } [7AC3] (**) }

comment:9 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed
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