Opened 21 years ago

Closed 20 years ago

#1064 closed defect (fixed)

DOTT: Actor glides instead of walks (regression)

Reported by: eriktorbjorn Owned by: Kirben
Priority: low Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Day of the Tentacle

Description

[Extracted from bug report #775097]

English CD "talkie" version

At the end, when the kids are running away from purple tentacle, there's a brief sequence on the second floor where they are gliding instead of walking. I think this used to work, but I can't say for sure when that was.

I think it may have something to do with startWalkAnim() not being called from actorWalkStep(), but I don't know how to fix it.

I'm pretty sure this used to work the last time I played the game - somewhere between 0.2.0 and 0.3.0 probably. I don't know about 0.4.0 / 0.4.1.

Ticket imported from: #775662. Ticket imported from: bugs/1064.

Attachments (3)

tentacle.s32.gz (17.1 KB ) - added by eriktorbjorn 21 years ago.
Savegame near the end of the game
tentacle.s50.gz (10.9 KB ) - added by eriktorbjorn 21 years ago.
Savegame closer to the bug
tentacle.s20 (16.8 KB ) - added by eriktorbjorn 20 years ago.
Savegame (compressed) near end of game

Download all attachments as: .zip

Change History (15)

by eriktorbjorn, 21 years ago

Attachment: tentacle.s32.gz added

Savegame near the end of the game

by eriktorbjorn, 21 years ago

Attachment: tentacle.s50.gz added

Savegame closer to the bug

comment:1 by fingolfin, 21 years ago

Well startWalkAnim() is not being called because facing == direction == 90 and also frame == walkFrame == 2.

That's correct logic: if the frame is already the walkFram, and we are not turning: don't do aynthing. Otherwise, you'd get stutter in the movement. So, the question remains, why doesn't the actor 'walk' properly? Is 'frame' maybe out of sync with reality? Or is for some reason the actor animation counter not being incremented?

comment:2 by SF/lordtoran, 21 years ago

I had this in the German disk version too.

comment:3 by Kirben, 20 years ago

According to disasm., frame should always be set to 0 in startAnimActor() for tentacle, which triggers a walk in this situation. I have added fix to cvs.

comment:4 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:5 by Kirben, 20 years ago

Owner: Kirben removed
Resolution: fixed
Status: closednew

comment:6 by Kirben, 20 years ago

Nevermind, misread code.

comment:7 by SF/ender, 20 years ago

Priority: normallow

by eriktorbjorn, 20 years ago

Attachment: tentacle.s20 added

Savegame (compressed) near end of game

comment:8 by eriktorbjorn, 20 years ago

Since I've played through DOTT with a January 23 CVS snapshot, I can confirm the glitch is still there. I'm attaching an up-to-date savegame.

comment:9 by Kirben, 20 years ago

Summary: DOTT: Actor glides instead of walks (regression?)DOTT: Actor glides instead of walks (regression)

comment:10 by Kirben, 20 years ago

This is a regression but it only worked before actor.frame support was added.

comment:11 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:12 by Kirben, 20 years ago

The problem was we were changing the value of actor.frame even if the actor's frame was not updated. Verified by disasm.

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