Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#1065 closed defect (fixed)

INDY3EGA: Knock out guard in zeppelin, crashes

Reported by: SF/quietust Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Keywords: script Cc:
Game: Indiana Jones 3

Description

ScummVM 0.5.0pre-cvs (Jul 22 2003 11:48:08)

When you're in the upper area of the Zeppelin (trying to
get to the biplane to escape), if you knock out a guard
the game crashes with the following error:

(42:33:0xB2): Invalid actor 0 in o5_putActorInRoom

This happens with both the PC and Amiga versions of
indy3ega.

I have attached a savegame for the PC version (Ctrl+V
displays "Version PC 1.3 8/14/89") - punch the guard
once to knock him out. For some reason, the
health/power bars are not visible after loading the game.

Ticket imported from: #775839. Ticket imported from: bugs/1065.

Attachments (1)

indy3ega.s05 (53.6 KB ) - added by SF/quietust 16 years ago.
Indy3EGA PC savegame, punch the guard

Download all attachments as: .zip

Change History (6)

by SF/quietust, 16 years ago

Attachment: indy3ega.s05 added

Indy3EGA PC savegame, punch the guard

comment:1 by fingolfin, 16 years ago

The offending line in script 33:

[00AA] (AD) putActorInRoom(Local[5],0)
Note that Local[5] is never set in script 33... odd

comment:2 by fingolfin, 16 years ago

Owner: set to fingolfin

comment:3 by fingolfin, 16 years ago

Ah yes, now I see, I have fixed this bug for IndyVGA in the past,
I'll just have to extend the workaround to the EGA version.

comment:4 by fingolfin, 16 years ago

Fixed. The savegame from during the fight still won't work, but if
you use a savegame from before you enter the fight, that should
work.

comment:5 by fingolfin, 16 years ago

Resolution: fixed
Status: newclosed
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