Opened 12 years ago

Closed 12 years ago

#5892 closed defect (fixed)

SCI: KQ6: Music stops after leaving shop

Reported by: SF/envisaged0ne Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: King's Quest 6

Description

When you enter one of the shops on the 1st island you start in, the music is supposed to get softer (lower). When you leave the shop, the music is supposed to get louder again. However, what's happening is when you enter the shop, the music correctly gets lower, but when you leave the shop, the music completely stops. It should get louder.

Ive included a save game. Once loaded, just entet one of the shops on the right, then leave.

I'm playing the Windows version of KQ6 on Win7 32 bit. Using a MT-32. Using the latest daily build 1.40pre28-g58cb4b48

Ticket imported from: #3430834. Ticket imported from: bugs/5892.

Attachments (1)

kq6-cd-win.000 (39.6 KB ) - added by SF/envisaged0ne 12 years ago.

Download all attachments as: .zip

Change History (7)

by SF/envisaged0ne, 12 years ago

Attachment: kq6-cd-win.000 added

comment:1 by wjp, 12 years ago

Summary: Music stops after leaving shopSCI: KQ6: Music stops after leaving shop

comment:2 by wjp, 12 years ago

Confirmed. (From a new game without using the attached savegame.)

Dosbox does behave as described.

comment:3 by wjp, 12 years ago

Bisected it down to 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166.

comment:4 by wjp, 12 years ago

Ah, but actually even in master it works correctly if multi_midi is enabled.

comment:5 by bluegr, 12 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:6 by bluegr, 12 years ago

Fixed in e674298. A regression from commit 9654068.

Note: See TracTickets for help on using tickets.