Opened 10 months ago
Closed 6 months ago
#14841 closed defect (fixed)
ULTIMA8: Missing blood spray on player damage
Reported by: | OMGPizzaGuy | Owned by: | OMGPizzaGuy |
---|---|---|---|
Priority: | normal | Component: | Engine: Ultima |
Version: | Keywords: | ||
Cc: | Game: | Ultima VIII: Pagan |
Description
Version 2.8.0 - Missing blood spray on player damage
Most easily tested with forcefield maze in Hall of the Mountain King:
MainActor::teleport 31 18770 14054 120
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Blood spray appears to be a SpriteProcess with shape 620. In our implementation, this was only happening if the damage was from an actor. Loosening this to any "hitter" item will fix this issue for the forcefield maze.