#2501 closed defect (fixed)
SYMBIAN: Simon2 during Intro
Reported by: | SF/schlabo | Owned by: | anotherguest |
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Priority: | low | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 2 |
Description
When I try to cancel the intro, it always crashes after the company logo. If I leave it running, it crashes some time during the intro.
There is no error message, the sound just stops and the screen goes black - only the ScummVM-Keyboard-bar is still visible. The only thing I can do is to take out the battery as there is no other way of getting out or switching off the phone anymore. The scummvm.stderr.txt and scummvm.stdout.txt-files created by the 0.9CVS-versions are empty.
I tried it with no sound, mp3s and ogg. I tested it with v0.6, v0.8, 0.8.2 and the latest 0.9CVS. It's always the same. When I run the game from with ScummVM for Windows, it works fine...
I'm using a SonyEricsson P900 and the Simon the Sorcerer 2 DOS CD version.
Ticket imported from: #1435134. Ticket imported from: bugs/2501.
Change History (21)
comment:1 by , 19 years ago
Summary: | Game Crash during Intro (Symbian UIQ) → SIMON2: Game Crash during Intro (Symbian UIQ) |
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comment:2 by , 19 years ago
Owner: | set to |
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comment:3 by , 19 years ago
comment:4 by , 19 years ago
Status: | new → pending |
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comment:5 by , 18 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
comment:6 by , 18 years ago
Status: | pending → closed |
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comment:7 by , 18 years ago
Ok, didn't know that I had to reply here :)
Anyway, when your question was posted I tried it again using the latest CVS/SVN-build version and the situation is still the same - I was unable to get through to the game.
comment:8 by , 18 years ago
Status: | closed → new |
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comment:9 by , 18 years ago
Priority: | normal → high |
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Summary: | SIMON2: Game Crash during Intro (Symbian UIQ) → SYMBIAN: Simon2 during Intro |
comment:10 by , 18 years ago
Lars / Anotherguest, any ideas on this? Or should I try to email Jurgen 'SumthinWicked' Braam about this?
comment:12 by , 18 years ago
When the screen just goes black its usually a race condition between two mutexes. I will see if I can find any cause of it.
comment:13 by , 18 years ago
I ran the intro with the latest SVN code using the french cd rom version without any problems. I dont this bug has a occurance of 100% with all versions of Simon 2, so it might be have its priority degraded!? Running with a english version just gave opcode'0' unknown, but I think need a proper version of Simon 2 floppy version to know, since there are patched/cracked version out there which might not work 100%, and those should n't be supported anyway or?
comment:14 by , 18 years ago
Priority: | high → low |
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comment:16 by , 18 years ago
Component: | Engine: AGI → Engine: AGOS |
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Game: | King's Quest 3 → Simon the Sorcerer 2 |
comment:17 by , 18 years ago
Resolution: | → fixed |
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comment:18 by , 18 years ago
I have been working with the SDL integration for Symbian OS, and it seems like the mutex and thread integration has n't been all in place, something that should be working now.
I have had some problems in the beginning, where I had problems with locking Simon2, but could n't understand why, but after reviewing SDL I found a possible reason for the lockup.
comment:19 by , 18 years ago
So is this fixed now (and thus can be closed) ? Or are you waiting for confirmation by the submitted that the fix worked ? (In that case a new daily build might be a good idea ... :)
comment:21 by , 18 years ago
Status: | new → closed |
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What is the status of this item?