Opened 15 years ago
Last modified 9 months ago
#2536 new defect
SCUMM: MM (NES) - Minor newgame sound glitch
Reported by: | SF/quietust | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
Normally, when starting a new game, the "Pickup Item" sound can be heard before the starting room (full moon with all 3 characters) is drawn, immediately followed by Dave's music.
In ScummVM, however, this sound is never played, and the "crickets" sound is played in the room before Dave's music starts playing.
Ticket imported from: #1451721. Ticket imported from: bugs/2536.
Change History (9)
comment:1 by , 15 years ago
Summary: | MMNES - Minor newgame glitch → MANIACNES: Minor newgame glitch |
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comment:2 by , 14 years ago
Summary: | MANIACNES: Minor newgame glitch → MANIACNES: Minor newgame sound glitch |
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comment:3 by , 14 years ago
comment:4 by , 12 years ago
Owner: | set to |
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Priority: | normal → high |
comment:5 by , 12 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:6 by , 10 years ago
Confirmed that this is still the behaviour i.e. crickets, no pickup sound; with current master i.e. desc/1.3.0git-3499-gd054280 and Maniac Mansion (Europe).
comment:7 by , 10 years ago
Owner: | removed |
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comment:8 by , 9 years ago
Priority: | high → normal |
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comment:9 by , 9 months ago
Summary: | MANIACNES: Minor newgame sound glitch → SCUMM: MM (NES) - Minor newgame sound glitch |
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Along that lines, would it be possible/reasonable to put the music and sound effects on different channels? It would allow scummvm to surpass just basic NES emulation by making it so that SFX and BGM don't have to borrow channels from each other when one interferes with the other.