Opened 13 years ago

Last modified 7 years ago

#2536 new defect

MANIACNES: Minor newgame sound glitch

Reported by: SF/quietust Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Maniac Mansion

Description

Normally, when starting a new game, the "Pickup Item"
sound can be heard before the starting room (full moon
with all 3 characters) is drawn, immediately followed
by Dave's music.

In ScummVM, however, this sound is never played, and
the "crickets" sound is played in the room before
Dave's music starts playing.

Ticket imported from: #1451721. Ticket imported from: bugs/2536.

Change History (8)

comment:1 Changed 13 years ago by Kirben

Summary: MMNES - Minor newgame glitchMANIACNES: Minor newgame glitch

comment:2 Changed 12 years ago by fingolfin

Summary: MANIACNES: Minor newgame glitchMANIACNES: Minor newgame sound glitch

comment:3 Changed 12 years ago by SF/saturnyne

Along that lines, would it be possible/reasonable to put the music and sound effects on different channels? It would allow scummvm to surpass just basic NES emulation by making it so that SFX and BGM don't have to borrow channels from each other when one interferes with the other.

comment:4 Changed 10 years ago by sev-

Owner: set to sev-
Priority: normalhigh

comment:5 Changed 10 years ago by sev-

This bug is nice to get fixed before the release. Raising priority for keeping the track.

comment:6 Changed 8 years ago by digitall

Confirmed that this is still the behaviour i.e. crickets, no pickup sound; with current master i.e. desc/1.3.0git-3499-gd054280 and Maniac Mansion (Europe).

comment:7 Changed 7 years ago by sev-

Owner: sev- deleted

comment:8 Changed 7 years ago by sev-

Priority: highnormal
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