Opened 15 years ago

Last modified 12 months ago

#2536 new defect

SCUMM: MM (NES) - Minor newgame sound glitch

Reported by: SF/quietust Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Maniac Mansion


Normally, when starting a new game, the "Pickup Item" sound can be heard before the starting room (full moon with all 3 characters) is drawn, immediately followed by Dave's music.

In ScummVM, however, this sound is never played, and the "crickets" sound is played in the room before Dave's music starts playing.

Ticket imported from: #1451721. Ticket imported from: bugs/2536.

Change History (9)

comment:1 by Kirben, 15 years ago

Summary: MMNES - Minor newgame glitchMANIACNES: Minor newgame glitch

comment:2 by fingolfin, 14 years ago

Summary: MANIACNES: Minor newgame glitchMANIACNES: Minor newgame sound glitch

comment:3 by SF/saturnyne, 14 years ago

Along that lines, would it be possible/reasonable to put the music and sound effects on different channels? It would allow scummvm to surpass just basic NES emulation by making it so that SFX and BGM don't have to borrow channels from each other when one interferes with the other.

comment:4 by sev-, 12 years ago

Owner: set to sev-
Priority: normalhigh

comment:5 by sev-, 12 years ago

This bug is nice to get fixed before the release. Raising priority for keeping the track.

comment:6 by digitall, 10 years ago

Confirmed that this is still the behaviour i.e. crickets, no pickup sound; with current master i.e. desc/1.3.0git-3499-gd054280 and Maniac Mansion (Europe).

comment:7 by sev-, 10 years ago

Owner: sev- removed

comment:8 by sev-, 9 years ago

Priority: highnormal

comment:9 by raziel-, 12 months ago

Summary: MANIACNES: Minor newgame sound glitchSCUMM: MM (NES) - Minor newgame sound glitch
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