#6651 closed defect (fixed)
WME: white chamber - language / savegame issue
Reported by: | misterhands | Owned by: | somaen |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
Using a recent Win32 build by Kirben the white chamber (win)
This is not really a bug, more an issue that needs to be addressed. The original always shows the language selection screen before a savegame can be loaded. In ScummVM it is possible to load a savegame from the launcher, therefore bypassing the language screen. So if a user initially selected a language other than default (English), after loading from launcher some hotspots will be in his selected language, and the rest will be in English.
I see 2 ways to fix this: - save the language in the savegames, if possible or - disable loading from ScummVM launcher for this game
Ticket imported from: bugs/6651.
Change History (6)
comment:1 by , 10 years ago
Owner: | set to |
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comment:2 by , 10 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:3 by , 10 years ago
comment:4 by , 10 years ago
Fixing savegames works sometimes - sometimes not. But new saves do carry the language setting now, so this bug can be closed. Thanks!
comment:5 by , 10 years ago
Status: | pending → closed |
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A fix has been submitted, it will not affect older save games, as the save game format had to be updated to include any translation files that have been loaded (so that they will be reapplied after loading).
A workaround for existing save games, is to launch the game normally with the relevant languages selected, prior to loading the old save game, then resaving after that should, in theory fix this issue. Overall, I'm not 100% sure that this will always fix older save games, but any new save games should atleast carry the translation settings over now.
If you could retest with a nightly (or selfbuilt ScummVM) made today or later, and verify that this works now, that would be great.