Opened 3 years ago

Closed 20 months ago

#12509 closed defect (fixed)

TINSEL: memory corruption with DW1 V0 floppy demo

Reported by: dwatteau Owned by: dwatteau
Priority: normal Component: Engine: Tinsel
Version: Keywords:
Cc: Game: Discworld


ScummVM shows a memory corruption issue when launching and quitting the original V0 floppy demo of Discworld 1 (

This is on a ppc32 big-endian Debian system.

To reproduce:

  1. Build tinsel from current HEAD sources (e60e0b8f20f8ff05a355ee8ac0fb7d8c2bc35668 at the moment).
  2. Get from the Demos page, and launch it in ScummVM.
  3. Once the game starts, just close the ScummVM window, in the title screen or in the first scene.

glibc shows a corrupted size vs. prev_size error in the terminal.

Attached are gdb and Valgrind logs.

Attachments (2)

tinsel_gdb_memory_corurption_v0_ppc.txt (3.7 KB ) - added by dwatteau 3 years ago.
valgrind_scummvm_tinsel_v0_ppc.txt (9.6 KB ) - added by dwatteau 3 years ago.

Download all attachments as: .zip

Change History (5)

by dwatteau, 3 years ago

comment:1 by eriktorbjorn, 3 years ago

Unfortunately I can't seem to reproduce this on my 64-bit little-endian Debian system. At least not with the current development version.

comment:2 by dwatteau, 20 months ago

Indeed, with all the changes in this engine in the last year, I can't reproduce this problem anymore with today's Git HEAD version on the same machine.

Closing this, then.

comment:3 by dwatteau, 20 months ago

Owner: set to dwatteau
Resolution: fixed
Status: newclosed
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