NEVERHOOD: Wrong walk sound in navigation scene
|Reported by:||eriktorbjorn||Owned by:||johndoe123|
When walking around module 1100, the walk sounds are soft when in the open, and loud and echoy when walking through the tunnel. This seem correct to me.
However, if I walk back to the room with the teleporter, and then back to the navigation scene again, the walk sounds will be loud and echoy even out in the open. It seems there's some bug (quite possibly in the original as well, but I can't check that) regarding the calls to playTwoSounds() in module1100.cpp.
(Incidentally, this savegame may also be useful for testing the issue with the missing "Klaymen! Up here!" sound.)
Ticket imported from: bugs/6481.