Opened 14 months ago
Last modified 14 months ago
#13379 new defect
KQ3: Infinite animation glitch when climbing down ladder
Reported by: | salty-horse | Owned by: | |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 3 |
Description
Observed in Twitch stream: https://clips.twitch.tv/EphemeralRacyCrowTBTacoLeft-roJnxqG_N00fx7tA
When climbing down the ladder from the treehouse, when the room changes to the tree trunk, an infinite falling animation starts playing, while keeping the character in place.
I don't know the ScummVM version, but I can try to find out if needed.
Attachments (1)
Change History (6)
by , 14 months ago
Attachment: | vod-1432961001-offset-13782.mp4-00.00.22.235-00.00.28.402 2.mp4 added |
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comment:2 by , 14 months ago
Also archived full video on wayback machine
https://web.archive.org/web/20220330100649/https://media.128ducks.com/file_store/3c5e3889229124309e2b67ddaa5f14fb941b4be01f233701b22da978cb7fca91.mp4
https://web.archive.org/web/20220330101541/https://media.128ducks.com/file_store/be92a30dbb7cb699d8a5d838172f5adce5ac5e024bdcfa06d0691745209df910.mp4
comment:3 by , 14 months ago
Are you supposed to be able to reproduce this simply by climbing up the ladder and then walk back down again? I wasn't able to with my old savegame and the current development version of ScummVM.
comment:4 by , 14 months ago
I think this is an edge case that requires more than just climbing up and down.
At the very least, you're supposed try to fall down to trigger it.
Can you share the savegame so I can try it myself?
comment:5 by , 14 months ago
Another question is if this occurs also in the original interpreter, or not.
capture