ALL: broken samples with monster.sog
|Reported by:||SF/logicdeluxe||Owned by:||fingolfin|
When using monster.sog some of the samples are missing a bit from the end, so they sound chopped off. To reproduce this (within just a minute or so), use the DOTT demo and just run: extract --vorbis monster.sou The bug is very audible with the tentacle walking sound for example, where the end is missing (which is the much louder part of the sound). While running extract, the temporary tempfile.ogg of this particular sound is complete and plays all fine in Winamp for example. So it's definately not Oggenc's fault. (This can be reproduced with other games, as well. It just takes more time to encode the monster.sou then. For example, listen to the Sam&Max English talkie intro, where you can hear very well that the ends are missing with several lines and SFXs.) This bug is present in ScummVM 0.5.3cvs (Aug 7 2003 15:28:55) AND also in the 0.5.0 release version. I'm using the Windows version. The Oggenc used is the official v1.0 release. I tested it with several quality levels from -q -1 up to -q 10. The missing parts are always the same.
Ticket imported from: #784837. Ticket imported from: bugs/1128.