#11065 closed defect (fixed)
XEEN: Unable to open Sarcophagus in Northen Sphinx
Reported by: | darkstar | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: MM: Xeen |
Version: | Keywords: | ||
Cc: | Game: | Might and Magic: World of Xeen |
Description
The sarcophagusses (sarcophagi?) in the northern sphinx should be openable with a strength of around 50-80-something. According to my memory (hazy) and various walkthroughs on the internet (not-so-hazy)
However, my 120+ strength knight can't seem to move the lid even one millimetre
See attached savegame
Attachments (1)
Change History (5)
by , 5 years ago
Attachment: | worldofxeen.008 added |
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comment:1 by , 5 years ago
comment:2 by , 5 years ago
Hm. maybe I was wrong. With 170 might I can open that coffin. Maybe my memory and both these guides are wrong
comment:3 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Seems like this is a known script bug, judging from one of the walkthroughs I found online. The script incorrectly tests just the temporary/extra might granted by wells, and not the character's base strength. So basically you could only open them if you'd drunk from a might well/fountain of at least +40. This is obviously a bug, since a character with over a 100 strength should definitely have no issues opening it, so I've applied a script patch
comment:4 by , 5 years ago
Game: | → Might and Magic: World of Xeen |
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this site seems to claim you need 50-58 strength to open them:
https://thequietroom.de/article/might-magic/mm4/#northern-sphinx
This site claims you need 100:
https://lparchive.org/Might-Magic-World-of-Xeen/Update%2039/