Opened 9 months ago

Closed 4 weeks ago

#11293 closed defect (fixed)

BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi

Reported by: antoniou79 Owned by: antoniou79
Priority: high Component: Engine: Bladerunner
Keywords: invisible McCoy, NR03, NR01 Cc: antoniou79
Game: Blade Runner

Description

This seems to happen only when McCoy tries three (3) times to enter Early Q's office (top left in NR03) while Hanoi is there, telling him not to.
The animation of being thrown out will not play (McCoy is invisible), but when McCoy "lands", he will appear on the ground. One player reported that McCoy disappeared completely during this sequence:
https://www.gog.com/forum/blade_runner/mccoy_disappeared_bug

Related possible bugs:

  • Clicking is not disabled while being thrown in this case, and if the player clicks the mouse, McCoy may teleport to the bottom right of the NR01 scene.
  • After throwing him out for this specific reason, subsequent attempts to enter the office while Hanoi is there don't produce further dialogue (McCoy just stops before entering, and Hanoi will say nothing)
  • Hanoi is not facing McCoy when speaking to him.

Change History (2)

comment:1 by antoniou79, 5 weeks ago

Priority: normalhigh

comment:2 by antoniou79, 4 weeks ago

Owner: set to antoniou79
Resolution: fixed
Status: newclosed

The main bug in this ticket as well as most of the related ones mentioned in the bullet points are now fixed with commit:
https://github.com/scummvm/scummvm/commit/0e4e3354bddf9a73a87b908d23351cb2ff01b4a9

Also probably assisted by commit:
https://github.com/scummvm/scummvm/commit/186de62ffb575a6c7fe5c27e1b6980364390e678:

The only bullet point not addressed in this fix is
"Hanoi is not facing McCoy when speaking to him." which only happens for some banter talk and will be address in the future (but has low priority).

Resolving this ticket as fixed and closed.

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