Opened 4 years ago

Closed 4 years ago

Last modified 4 years ago

#11777 closed feature request (fixed)

GLK: Half resolution on hiDPI screen

Reported by: angstsmurf Owned by: sev-
Priority: normal Component: Engine: GLK
Version: Keywords:
Cc: Game:

Description

I guess this is a general feature request, as I suspect the problem is that ScummVM lacks support for hiDPI screens. But it is really only a problem in the Glk engine at present.

As I wrote in the forum post at https://forums.scummvm.org/viewtopic.php?p=94217#p94217

I played around with changing the size of the ScummVM window and font, and it is obvious that ScummVM is still rendering at half resolution compared to the macOS native text display system. ScummVM is to the left in the image.

This is with settings (by manually editing the ScummVM Preferences file)
height=1700
width=2000
propsize=40
monosize=40
filtering=false
stretch_mode=center
aspect_ratio=false
gfx_mode=1x

Attachments (4)

scummvmglk.png (224.6 KB ) - added by angstsmurf 4 years ago.
scummvmglk_opengl.png (232.8 KB ) - added by angstsmurf 4 years ago.
Comparison screenshot of Everybody dies
ScummVMText.png (103.5 KB ) - added by angstsmurf 4 years ago.
ScummVMText.2.png (103.5 KB ) - added by angstsmurf 4 years ago.

Download all attachments as: .zip

Change History (7)

by angstsmurf, 4 years ago

Attachment: scummvmglk.png added

by angstsmurf, 4 years ago

Attachment: scummvmglk_opengl.png added

Comparison screenshot of Everybody dies

comment:1 by sev-, 4 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed

The HiDPI support has been added recently. Please, try to run the same settings, however, use 'gfx_mode=opengl'.

by angstsmurf, 4 years ago

Attachment: ScummVMText.png added

by angstsmurf, 4 years ago

Attachment: ScummVMText.2.png added

comment:2 by angstsmurf, 4 years ago

Definitely an improvement!

comment:3 by angstsmurf, 4 years ago

Sorry about double post of image.

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