Opened 14 years ago
Closed 13 years ago
#5997 closed defect (fixed)
Backyard Football (1999): Players freeze when running plays
| Reported by: | SF/blaze552 | Owned by: | SF/mthreepwood |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Backyard Football |
Description
Every time the opposing team runs a play in backyard football the players freeze and just sit there a twitch.
Ticket imported from: #3495704. Ticket imported from: bugs/5997.
Change History (12)
comment:1 by , 14 years ago
| Priority: | normal → blocker |
|---|---|
| Summary: | Backyard Football: Players freeze when running plays → Backyard Football (1999): Players freeze when running plays |
comment:2 by , 14 years ago
| Priority: | blocker → high |
|---|
comment:3 by , 14 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Backyard Football |
| Priority: | high → normal |
comment:4 by , 14 years ago
comment:5 by , 14 years ago
| Owner: | set to |
|---|
comment:6 by , 14 years ago
Talked to clone2727 and sev. sev worked on this logic, so assigned bug to him to look at.
comment:8 by , 14 years ago
blaze552: I'm afraid not yet, as only a few SCUMM engine developers have the game and most are very busy.
This is suspected to be a bug or missing feature with the u32 hard coded logic. If you are a familar with C/C++ (or if anyone else wishes to investigate), the relevant file in the codebase is: scummvm/engines/scumm/he/logic/football.cpp
comment:10 by , 14 years ago
| Owner: | changed from to |
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comment:11 by , 13 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |

This bug was confirmed to be reproducible by clone2727 on the forums. Something wrong with the hard-coded logic?