Opened 7 years ago

Last modified 7 years ago

#6356 new defect

AGOS: Simon1 Crash in Dwarf Cave

Reported by: SF/pbholmen Owned by: Kirben
Priority: normal Component: Engine: AGOS
Keywords: Cc:
Game: Simon the Sorcerer 1


When loading a saved game in Simon the Sorcerer 1, where Simon is in the basement of the dwarf cave with the beer kegs and one sleeping dwarf, the game is successfully loaded, but as soon as Simon moves around, the game crashes. There is no error message, the game unexpectedly quits. The crash log says...

Exception Type: EXC_CRASH (SIGBUS).

ScummVM version: ScummVM 1.6.0, June 1 2013. The error is reproduced with the official nightly build June 19 (1.7.0git559-g125b146). Language of the game: English Version of game: The error occurs with both the floppy disk version for DOS and the CD (talkie) version for Windows. The saved game has been played and saved with the Floppy disk version. Downloaded from System/platform: Mac OS X 10.8.4 - iMac 27" late 2012.

Steps required to reproduce the problem: 1) Start ScummVM 2) Start Simon the Sorcerer 3) Press esc through all cutscenes. 4) Use postcard 5) Load saved game 6) Move around in cave

Saved game is included. I can provide a detailed crash log if needed. I thought I'd omit it in case there can be security threats by sharing it publicly. I don't know anything about that stuff. If you ask, I'll provide crash log. If the included save game does not start inside the cave and the key is in the inventory, I might have misinterpreted the filenames of the saved games. Tell me, and I'll include the right file.

Ticket imported from: #3614549. Ticket imported from: bugs/6356.

Attachments (1)

simon1.004 (889 bytes ) - added by SF/pbholmen 7 years ago.
Saved game

Download all attachments as: .zip

Change History (4)

by SF/pbholmen, 7 years ago

Attachment: simon1.004 added

Saved game

comment:1 by digitall, 7 years ago

Owner: set to Kirben

comment:2 by digitall, 7 years ago

Assigned to AGOS maintainer for visibility.

Replicated with the latest Git master on Linux x86_64 using Simon1/DOS/English and the attached savegame (which needed to be renamed to simon1.001 in order to appear in the load listing).

Have replicated under valgrind. The cause of the segfault is due to: ==15424== Invalid read of size 2 ==15424== at 0x41FC48: READ_BE_UINT16(void const*) (endian.h:169) ==15424== by 0x41BE0F: AGOS::AGOSEngine::readUint16Wrapper(void const*) (res. cpp:106) ==15424== by 0x44A019: AGOS::AGOSEngine::vc48_setPathFinder() (vga_s1.cpp:201 ) ==15424== by 0x4427A9: AGOS::AGOSEngine::runVgaScript() (vga.cpp:175) ==15424== by 0x462F8F: AGOS::AGOSEngine::animateEvent(unsigned char const*, u nsigned short, unsigned short) (event.cpp:290) ==15424== by 0x462DC7: AGOS::AGOSEngine::processVgaEvents() (event.cpp:248) ==15424== by 0x4640F2: AGOS::AGOSEngine::timerProc() (event.cpp:657) ==15424== by 0x46360F: AGOS::AGOSEngine::delay(unsigned int) (event.cpp:451) ==15424== by 0x46DEE9: AGOS::AGOSEngine::waitForInput() (input.cpp:209) ==15424== by 0x4565D0: AGOS::AGOSEngine::go() (agos.cpp:1062) ==15424== by 0x41BA84: AGOS::AGOSEngine::run() (agos.h:223) ==15424== by 0x409440: runGame(PluginSubclass<MetaEngine> const*, OSystem&, C ommon::String const&) (main.cpp:226) ==15424== Address 0xe is not stack'd, malloc'd or (recently) free'd

comment:3 by digitall, 7 years ago

Summary: Simon the Sorcerer 1 - crash in dwarf cave Mac OS XAGOS: Simon1 Crash in Dwarf Cave
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