TUCKER: sprite not cleaned properly in cutscene
|Reported by:||hkzlab||Owned by:||cyxx|
When triggering the fire alarm in the bakery in seedy street, an animation in which the baker runs into his shop is triggered. During the animation, the old baker sprite is left drawn on the screen, and the new animation is drawn on top of it. Tested with French version of Bud Tucker, on 1.0.0 branch, svn rev43536, on linux. I've attached a savegame, just use the matches on the fire alarm to trigger the animation.
Ticket imported from: #2840284. Ticket imported from: bugs/4546.