Opened 15 years ago

Closed 15 years ago

#4546 closed defect (fixed)

TUCKER: sprite not cleaned properly in cutscene

Reported by: hkzlab Owned by: cyxx
Priority: normal Component: Engine: Tucker
Version: Keywords:
Cc: Game: Bud Tucker


When triggering the fire alarm in the bakery in seedy street, an animation in which the baker runs into his shop is triggered. During the animation, the old baker sprite is left drawn on the screen, and the new animation is drawn on top of it. Tested with French version of Bud Tucker, on 1.0.0 branch, svn rev43536, on linux. I've attached a savegame, just use the matches on the fire alarm to trigger the animation.

Ticket imported from: #2840284. Ticket imported from: bugs/4546.

Attachments (2)

tucker-fr.1 (259 bytes ) - added by hkzlab 15 years ago.
Savegame before glitch
tucker_anim_glitch.png (25.7 KB ) - added by hkzlab 15 years ago.
Screenshot of glitch happening

Download all attachments as: .zip

Change History (5)

by hkzlab, 15 years ago

Attachment: tucker-fr.1 added

Savegame before glitch

by hkzlab, 15 years ago

Attachment: tucker_anim_glitch.png added

Screenshot of glitch happening

comment:1 by hkzlab, 15 years ago

This problem happens in other sequences too. When Bud is brought to the Police Station, two Bud sprites next to each other appears in front of the police officer (instead of simply one).

comment:2 by cyxx, 15 years ago

should be fixed with revision #43732

comment:3 by cyxx, 15 years ago

Owner: set to cyxx
Resolution: fixed
Status: newclosed
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