Opened 22 months ago

Last modified 4 months ago

#13102 new defect

SCUMM/HE - Crackling on start of every new music piece

Reported by: raziel- Owned by:
Priority: normal Component: Audio
Version: Keywords:
Cc: Game: Freddi Fish 4


ScummVM 2.6.0git (Nov 22 2021 10:17:09)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL

From the save game, move right to another screen (do that back and forth) to hear a really laud crackling on start of the new ambient music piece.

This happens all over the game, whenever there is another music started, the crackling can be heard first.

Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Windows)

AmigaOS4 - PPC - SDL - BE
gcc (adtools build 11.1.0) 11.1.0

Attachments (1)

freddi4-win-Freddi4.sg3 (30.1 KB ) - added by raziel- 22 months ago.

Download all attachments as: .zip

Change History (5)

by raziel-, 22 months ago

Attachment: freddi4-win-Freddi4.sg3 added

comment:1 by aquadran, 16 months ago

Summary: AUDIO: Freddi Fish 4 - Crackling on start of every new music pieceSCUMM/HE - Crackling on start of every new music piece

comment:2 by Thunderforge, 14 months ago

Reproduced on 2.6.0 (Windows x64) and the US Steam version of the game. I don't know I would describe it as a "really loud crackling", but there is definitely a "thump" sound, almost like someone tapping on a microphone. It's not particularly loud and had I not been looking for it, I probably would have ignored it.

comment:3 by raziel-, 14 months ago

An even easier method to reproduce

  • load the savegame
  • click on the "computer" bubble (in-game save/load)
  • click on "Cancel" (return arrow)

Everytime you get back into the game, the main theme of the scene will be load and an audible "thud" can be heard.

comment:4 by raziel-, 4 months ago

You can also swim to the left and back to the right from the save game (two different music pieces)
The "crackling" became a loud "thud" (@Thunderforge) in the meantime for me as well.
But it "is" really audible.

Could the music data been read from position -1 instead of 0, maybe (regression)?

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