Opened 10 years ago

Closed 6 years ago

#6639 closed defect (fixed)

TUCKER: Punk sprite freeze, second sprite appears

Reported by: raziel- Owned by: bonki
Priority: high Component: Engine: Tucker
Version: Keywords:
Cc: Game: Bud Tucker

Description

ScummVM 1.7.0git (Jun 11 2014 20:43:14) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

The punk patrolling the mall (or rather his sprite) gets stopped right before the "Plugs" shop door. A second ego of the punk continues to walk from behind the stuck ego a few steps to the left and turns around, walks back behind the stuck sprite and on "merging" with the original ego, the original ego finally turns around to continue his normal patrolling to the right.

Save game in mall attached Screenshot will follow

Bud Tucker in Double Trouble (DOS/English)

AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: bugs/6639.

Attachments (3)

tucker.10 (296 bytes ) - added by raziel- 10 years ago.
Bud Tucker in Double Trouble (_001.png (120.1 KB ) - added by raziel- 10 years ago.
SAVEGM.07 (2.0 KB ) - added by raziel- 10 years ago.

Download all attachments as: .zip

Change History (12)

by raziel-, 10 years ago

Attachment: tucker.10 added

comment:1 by raziel-, 10 years ago

See the second ego emerge from behind the stuck original ego

comment:2 by digitall, 10 years ago

raziel_: Can you please attach the equivalent savegame from the original interpreter running in DOSBox to allow comparison by developers? Thanks.

comment:3 by digitall, 10 years ago

Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame i.e. Not BE specific bug.

It appears to be partly a Z-ordering problem when the Punk animation overlaps with the Dodgy bloke in the doorway selling watches.

by raziel-, 10 years ago

Attachment: SAVEGM.07 added

comment:4 by raziel-, 10 years ago

Savegame from the original interpreter played with DosBox

comment:5 by bonki, 6 years ago

Owner: set to bonki

I'm positive I have fixed this but I need to triple-check before I'll commit this to the tree.

comment:6 by raziel-, 6 years ago

Awesome...may i add a thank you for the latest work on the tucker engine.

comment:7 by bonki, 6 years ago

Priority: normalhigh

Thanks! Changing this to 'high' also as this is one of the most annoying and apparent glitches and I would like to have this included in our next release.

comment:8 by bonki, 6 years ago

This also affects the baby in the mall in part three.

comment:9 by bonki, 6 years ago

Resolution: fixed
Status: newclosed
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