Opened 14 years ago
Closed 13 years ago
#5707 closed defect (fixed)
SCI: Freddy Pharkas - Stuck in the brothel door
Reported by: | SF/patryn | Owned by: | waltervn |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Freddy Pharkas: Frontier Pharmacist |
Description
You can get stuck in the brothel door. I have added a save game, but this is how to replicate it on your own:
In act II, at night after putting out the flames go to Madam Ovaree's brothel, but do NOT pick up the postcards. Madam eventually appears and the act ends. In act III return there to pick up the postcards. When you exit from the brothel Freddy gets stuck in the door. This bug renders the game impossible to complete if the player takes this path.
Tested on the latest nightly build (19-05-2011), happens on both Windows and Android. The game is the English Talkie version.
Ticket imported from: #3304901. Ticket imported from: bugs/5707.
Attachments (2)
Change History (12)
by , 14 years ago
Attachment: | freddypharkas-cd.015 added |
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comment:1 by , 14 years ago
Summary: | Freddy Pharkas - Stuck in the brothel door → SCI: Freddy Pharkas - Stuck in the brothel door |
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comment:2 by , 14 years ago
comment:3 by , 14 years ago
Owner: | set to |
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comment:5 by , 14 years ago
Some more information that might help: The pathfinding database gets dynamically updated at this point in the game.The brothel is generally not accessible during the day. This is the only occasion that Freddy can enter it during daytime, to pick up the postcards. After coming out the brothel goes back to becoming inaccessible (with the standard message of "This place only operates at night time" or similar).
by , 14 years ago
Attachment: | freddypharkas-cd.017 added |
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comment:8 by , 14 years ago
Thanks patryn. With the nighttime savegame, I also get stuck at the door when I leave.
I know where the problem lies and I'll try to come up with a solution after checking in dosbox what the original interpreter does in this case.
comment:9 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
Replicated from the savegame with the latest Git master. Looks like a pathfinding issue.