#12498 closed defect (fixed)
PSP: Nightly build does not have cursor on PPSSPP emulator
Reported by: | lolbot-iichan | Owned by: | rsn8887 |
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Priority: | low | Component: | Port: PSP |
Version: | Keywords: | ||
Cc: | Game: |
Description
TESTCASE:
- Download nightly build (e.g. https://buildbot.scummvm.org/snapshots/master/psp-master-d67b16a5.tar.xz)
- Unpack it to ms0:/PSP/GAME/ folder of PPSSPP emulator app
- Remove ms0:/scummvm.ini for a clear start
- Select ScummVM application and try to start it with PPSSPP
EXPECTED RESULT:
ScummVM starts, game list is displayed, cursor is displayed and is controlled by stick and buttons are highlighted when hovered
ACTUAL RESULT:
ScummVM starts, game list is displayed, cursor is INVISIBLE, but it is correctly controlled by stick and buttons are highlighted when hovered
LOGS:
ms0:/PSP/GAME/psp-master-d67b16a5/SCUMMTRACE.TXT file is created with just a single line:
Error in static void PSPPixelFormat::convertFromScummvmPixelFormat(const Graphics::PixelFormat*, PSPPixelFormat::Type&, PSPPixelFormat::Type&, bool&): Unknown bpp[4] in pixeltype. Reverting to 8bpp
I don't know how to enable debug logs on PSP, adding debuglevel=11 to scummvm.ini does not work for me.
NOTE:
Stable build https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-psp.zip works fine and cursor is displayed.
This may also be a PPSSPP bug, so setting priority to low, since it's an emulator. I can't check this behaviour on physical PSP because of #12497
Change History (3)
comment:1 by , 4 years ago
Summary: | Nightly build does not have cursor on PPSSPP emulator → BACKENDS: PSP: Nightly build does not have cursor on PPSSPP emulator |
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comment:2 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 4 years ago
Summary: | BACKENDS: PSP: Nightly build does not have cursor on PPSSPP emulator → PSP: Nightly build does not have cursor on PPSSPP emulator |
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This should now be fixed with https://github.com/scummvm/scummvm/commit/8ab7d43079f505d1a61522165d465545b4aa9d74
Thanks @SupSuper for the fix!