DIG: Crash on imuse sound assert
|Reported by:||SF/qknight||Owned by:||aquadran|
first of the game runs well. after the first time you are on atila you have to pull some metal plates. after collecting these and trying to place them in the form the game crashes with the below console output.
my fix is to comment the linux 47 out, then its working but i dont think this is the right way.
================== Line 47 in scumm/imuse_digi/dimuse_music.cpp
assert(_digStateMusicMap[num].unk1 < 11);
i do //assert(_digStateMusicMap[num].unk1 < 11); then recompile it and its gone. I do not know if there are errors afterwards because its not bugfixed correctly if at all.
hope someone can fix that :-)
good work so far! i liked to see that the scrolling bug is gone. you "can" no move back. in 0.3.0 you could get stuck in a few rooms!
didnt test all of them!
================== Console output:
Switched to configuration /home/meli/.scummvmrc Looking for dig Trying to start game 'The Dig' scummvm: scumm/imuse_digi/dimuse_music.cpp:47: void Scumm::IMuseDigital::setDigMusicState(int): Assertion `_digStateMusicMap[num].unk1 < 11' failed. Aborted meli@debian:~/tmp/scummvm$
Ticket imported from: #915060. Ticket imported from: bugs/1528.
Change History (8)
comment:1 by , 20 years ago
|Summary:||Crash on imuse sound assert, CVS version from 20040312 → DIG: Crash on imuse sound assert|