Opened 4 years ago
Closed 4 years ago
#13306 closed defect (fixed)
SCUMM: LOOM (not VGA): Bobbin walks in front of the sheep for a split second
| Reported by: | eriktorbjorn | Owned by: | athrxx |
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| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Loom |
Description (last modified by )
This may be a regression. When I click on the sheep in Loom, Bobbin walks in front of them for a split second as seen in the attached screenshot. (I had to use a screen recorder to capture it, and then make a screenshot from the resulting movie. Blink and you missed it!)
I've also attached savegames from the EGA, Macintosh, TurboGrafx-16 and FM Towns version. Walk left, then click on the sheep or the shepherd to reproduce the glitch. I assume it also happens in the Amiga and Atari ST versions, but I don't have them.
I have not been able to reproduce it glitch in the VGA version. Perhaps not surprising, since it uses a different version of the SCUMM engine.
Attachments (8)
Change History (14)
by , 4 years ago
| Attachment: | loom-glitch.png added |
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by , 4 years ago
| Attachment: | loom-ega.s06 added |
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by , 4 years ago
| Attachment: | loom-ega-mac.s06 added |
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by , 4 years ago
| Attachment: | loom-fm.s06 added |
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by , 4 years ago
| Attachment: | loom-pce.s06 added |
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comment:1 by , 4 years ago
| Description: | modified (diff) |
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by , 4 years ago
| Attachment: | ega-dosbox-savegames.tar.gz added |
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comment:2 by , 4 years ago
by , 4 years ago
| Attachment: | loom-vga.s06 added |
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comment:3 by , 4 years ago
For completeness, I've attached savegames from the VGA CD and Steam versions as well. As I said, I can't reproduce the bug there but I figured they might still be useful for comparison.
by , 4 years ago
| Attachment: | loom-steam-win.s06 added |
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comment:4 by , 4 years ago
| Owner: | set to |
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| Resolution: | → pending |
| Status: | new → pending |
I have made a fix. Please check whether this solves the issue for you.
comment:5 by , 4 years ago
Seems to work with all versions I could test. For an encore, I went through the dragon caves (since that's the part that seems most susceptible to walking problems, and used to be a bit awkward in older versions of ScummVM) without noticing any issues.
comment:6 by , 4 years ago
| Resolution: | pending → fixed |
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| Status: | pending → closed |
Thanks for testing. I have tested some Indy 3 scenes that are known to be demanding regarding the walk code quality (abduction by Donovan's men, Hitler scene, Berlin airport) and they still work fine, too. I'll close this...

I have now verified that the bug does not happen when running the EGA version in DOSBox. I have attached my savegames and list of drafts discovered so far.