Opened 17 years ago

Closed 17 years ago

Last modified 8 months ago

#244 closed defect (fixed)

Dirt between game graphics and verbs

Reported by: fingolfin Owned by: fingolfin
Priority: low Component: Engine: SCUMM
Keywords: Cc:


I repeatedly get a 1pixel high "dirt line" between the
game graphics part of the display and the bottom
part with verbs/inventory. This happens at least in
Monkey Island 1 and in DOTT, and probably in
others as well. In MI1 is actually happens

This usually is triggered by displaying the save/
load dialog, but also sometimes w/o any apparent
reason, e.g. when approaching the governors's
mansion in MI1.

MacOS X SDL version.

Ticket imported from: #554979. Ticket imported from: bugs/244.

Change History (5)

comment:1 Changed 17 years ago by SF/logicdeluxe

Windows, too

comment:2 Changed 17 years ago by fingolfin

Owner: set to fingolfin

comment:3 Changed 17 years ago by fingolfin

Resolution: fixed
Status: newclosed

comment:4 Changed 17 years ago by fingolfin

Fixed in CVS now. Problem was that the save/loade
dialog is drawin into virtual screen 0, but this screen
has height 144, and the dialog assumed the height
was actually 145, thus writing outside the memory
buffer for screen 0. As a consequence, the next data
area was written into, which happend to be another
screen buffer.

comment:5 Changed 8 months ago by digitall

Component: --Unset--Engine: SCUMM
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