#244 closed defect (fixed)
Dirt between game graphics and verbs
Reported by: | fingolfin | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
I repeatedly get a 1pixel high "dirt line" between the game graphics part of the display and the bottom part with verbs/inventory. This happens at least in Monkey Island 1 and in DOTT, and probably in others as well. In MI1 is actually happens frequently.
This usually is triggered by displaying the save/ load dialog, but also sometimes w/o any apparent reason, e.g. when approaching the governors's mansion in MI1.
MacOS X SDL version.
Ticket imported from: #554979. Ticket imported from: bugs/244.
Change History (5)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
Owner: | set to |
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comment:3 by , 23 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:4 by , 23 years ago
Fixed in CVS now. Problem was that the save/loade dialog is drawin into virtual screen 0, but this screen has height 144, and the dialog assumed the height was actually 145, thus writing outside the memory buffer for screen 0. As a consequence, the next data area was written into, which happend to be another screen buffer.
comment:5 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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Windows, too