TWINE: LBA1 GOG version Adeline jingle does not play at all
|Reported by:||antoniou79||Owned by:|
|Version:||Keywords:||jingle, GOG, midi|
|Cc:||Game:||Little Big Adventure|
This is on Windows 10x64, with current daily build (64bit), and also tested with ScummVM 2.5.0 release, and a local build from master (msys2/mingw-64) with release configuration. The issue occurs for the GOG version of the game (Tested with English installation).
The jingle (midi track 31) is not heard at all during the intro (immediately when launching the game). The game does not output any error for this, in fact, it seems that the game "thinks" that the midi is being played normally (but no sound is heard).
Some things I've tried:
- I forced the game to load another midi track there (by changing the code in screens.c, re-building and running). The track played fine.
- I added a play_midi debugger command, and forced the 31 track to play when the game starts proper (at the prison cell map). The track played fine.
- I tested with the Steam release (detected as dotemu enhanced version and their "midi" track plays fine -- the midi track in this case is an mp3 version of a midi track of the jingle)
So it's a weird issue, specific to GOG release, and specific to 31 track playing at the logo in particular (because it plays normally elsewhere).
The fade-in for this Adeleine logo seems a lot faster too, compared to how the game runs with the DosBox configuration that GOG officially sets up.
Note (informational): The GOG version works with DosBox. They put the VOX folder with files for the supported localizations into the game installation folder, but the FLA folder is missing. That is because, GOG using DosBox, mounts a Cue/Bin CD image in mixed mode (because it is an audio CD too), and the FLA folder is in that image.