Opened 3 years ago
Closed 3 years ago
Last modified 3 years ago
#11684 closed defect (fixed)
|Reported by:||cscotts||Owned by:||dreammaster|
|Cc:||Game:||Ultima VI: The False Prophet|
ScummVM version 2.2.0pre150-g1808d6f8f0 (Sep 6)
Running on macOS 10.15.16
Game: Ultima VI from GoG - "Ultima VI - The False Prophet - Enhanced (DOS/English)"
ERROR: QueuingAudioStreamImpl::queueAudioStream: stream has mismatched parameters!
I started a new game, completed the first fight, talked to Lord British, exited the castle, travelled east to the first shrine. I get this crash during the fight with the gargoyles there. It has happened three times in a row.
Please let me know if there's any other information I can or should provide.
Change History (3)
comment:1 by , 3 years ago
|Status:||new → pending|
|Summary:||Ultima VI / nuvie ERROR: QueuingAudioStreamImpl → NUVIE: QueuingAudioStreamImpl|
comment:2 by , 3 years ago
|Resolution:||outdated → fixed|
|Status:||pending → closed|
Great, that looks like it got it. Sorry, I had seen your patch, but I thought that was incorporated in the build I already. Good to close this ticket.
Need anything else tested? I'm new to the scummvm and nuvie codebases, and I'm glad to test anything while poking around.
comment:3 by , 3 years ago
Thanks for confirming. It would be a pain if a bug like that slipped into the release. At the moment, the 2.2 release is scheduled to be tagged on the 13th, so there's still about a week left. What would be really helpful, if you're willing, is to play through as much of the game as possible in the remaining time, and see if any other bugs occur. That a bug like this was present is indicative that no else previously did a serious play-through of the game even during the announced testing period; I'll admit that I too didn't have time to a full play-through, and had merely done various basic tests. If you don't have time, even some mucking around, playing the game, might be helpful in having better confidence in having a solid release.
This sounds like the same bug I fixed yesterday. If you could try out a build from today (Sep 7) onwards, and see if it's fixed? If not, could you attach a savegame from just before the fight, and then I'll look into it further. Thanks.