Opened 17 years ago

Closed 17 years ago

Last modified 8 months ago

#180 closed defect (fixed)

-m does not work

Reported by: SF/logicdeluxe Owned by: SF/ender
Priority: normal Component: --Other--
Keywords: Cc:


Built on Apr 23 2002 07:37:56 windows98

-m for music volume does not work anymore. No matter
what I use, the music volume is always set to 60 and
this is that loud in ATLANTIS I can hardly hear when
they are speaking. Adjusting the volumes from within
the game however works fine. I tied this all with Adlib
emulation. This switch did already work fine, so this
bug is introduced recently.
-s works, but sfx volume seems to have no effect.

Ticket imported from: #547606. Ticket imported from: bugs/180.

Change History (4)

comment:1 Changed 17 years ago by SF/logicdeluxe

Built on May 3 2002 10:32:23

Now, the value given with '-m' is set correctly in the sound
menu. But it only takes effect if I hit f5 and click
'options', 'sound' and 'ok'. Until then the music stil
sounds too loud in Atlantis. In DOTT it is the same problem
except that the music plays quite quite no matter what '-m'
is given (about 25 or so).

comment:2 Changed 17 years ago by SF/ender

Owner: set to SF/ender
Resolution: fixed
Status: newclosed

comment:3 Changed 17 years ago by SF/ender

Okay, latest CVS should have this properly fixed now :)

comment:4 Changed 8 months ago by digitall

Component: --Unset----Other--
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