DW2: Doesn't start in WinCE port
|Reported by:||SF/boyc||Owned by:||CeRiAl|
Os: Windows mobile 6.1 Device: Sony Ericsson Xperia X1 Scummvm versions tried: Official 1.0.0rc1 and the daily build from september 08, 2009.
The game is found properly, it even starts, but after ~2 seconds of a black screen exits completely back to windows. I'm copypasting the two debug outputs below, looks like an out of memory issue - however there's more than 130 megabytes of free memory at the time in the device which should be enough to my knowledge.
SDL: Version $Rev: 44 $ bootstrapping GAPI device SDL: Device is portrait, OS version 5.2 build 19608 SDL: orientation 0 SDL: GAPI_RealizePalette NOT IMPLEMENTED SDL: Starting video access detection ---> SDL: System 480x800 SDL: Checking for GAPI SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false SDL: Trying Ozone SDL: Running on Ozone SDL: Ozone 480x800 SDL: <----- Detection finished. Running on Ozone driver at 480x800 (real 480, 800), using ARM accelerated blitter SDL: Opening mode 640x480 SDL: Requested inverse landscape mode SDL: Setting inverse landscape mode SDL: GAPI_WinPAINT NOT IMPLEMENTED SDL: Opening mode 640x480 SDL: Requested inverse landscape mode SDL: Setting inverse landscape mode SDL: Opening mode 640x480 SDL: Requested inverse landscape mode SDL: Setting inverse landscape mode Assertion failed mem (../../../engines/tinsel/heapmem.cpp, 85)!
Sound opened OK, mixing at 11025 Hz ONCRPC.dll attached Remote APIs client DLL attached Remote APIs server DLL attached ONCRPC task running. User picked target 'dw2-gb' (gameid 'tinsel')... Looking for a plugin supporting this gameid... Tinsel Engine Starting 'Tinsel engine game' Skipping sound mixer re-init: samplerate is good
Ticket imported from: #2854687. Ticket imported from: bugs/4597.