Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#3182 closed defect (fixed)

KQ4: Dwarf sequence sprite priority

Reported by: bluegr Owned by: bluegr
Priority: normal Component: Engine: AGI
Keywords: Cc:
Game: King's Quest 4

Description

Running ScummVM latest SVN (4th of May 2007) under Windows Vista, compiled with VS2005

During the dwarf sequence, the last dwarf is drawn behind Rosella when he walks in front of her.

This is probably a sprite priority issue, and it was filed together with 2 other bug reports in bug #1660162. The other two bugs in that report are fixed, but this one remains, as it's unrelated to the other two.

I'm attaching a savegame where this occurs. In this savegame, the 6th dwarf walks normally in front of Rosella. then the 7th dwarf comes and is drawn normally when he walks to the left towards the pot with the soup. When he walks to the right towards the table and moves in front of Rosella, he disappears behind her.

Ticket imported from: #1712585. Ticket imported from: bugs/3182.

Attachments (1)

kq4.010 (1.4 KB ) - added by bluegr 12 years ago.
Dwarf movement glitch

Download all attachments as: .zip

Change History (3)

by bluegr, 12 years ago

Attachment: kq4.010 added

Dwarf movement glitch

comment:1 by bluegr, 12 years ago

Fixed in latest SVN

comment:2 by bluegr, 12 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed
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