#79 closed defect (fixed)
Music speed problems
Reported by: | SF/drebon | Owned by: | SF/ender |
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Priority: | high | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
The Music of the intro scene of Monkey 2 starts too late (there is no sound while the LA logo is displayed and it only starts when the monkeys are dancing since a few seconds). By the way the music is too slow (at least 1.2x too slow) and this is for all the games I tired (I use scummvm-0.1.0-win32)
Ticket imported from: #522125. Ticket imported from: bugs/79.
Change History (20)
comment:1 by , 23 years ago
Owner: | set to |
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comment:2 by , 23 years ago
comment:3 by , 23 years ago
I just tried it on an other computer and the problem stills... May it comes from a diffrent version of the game ? The intro music starts too late (approx 12 sec too late) and is too slow... The speed problem is in all the games I tried (monkey 2 dott indy 4) They all are in French Version... I should maybe try to find other version and check if it is the same....
comment:4 by , 23 years ago
Very odd. DOTT works fine for me. Best I can do is suggest you wait for the next release, and see if there are still problems with it.
comment:5 by , 23 years ago
Hmm, seen a few other reports of the same thing. It might just be that particular .exe.
I'll post one I know works for you to test, later tonight.
comment:6 by , 23 years ago
Summary: | Monkey 2 intro music wrong delay → Music speed problems |
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comment:7 by , 23 years ago
http://www.enderboi.com/scummvm.zip
Try that and let me know if it helps.
comment:8 by , 23 years ago
Well it may be a bit better (it seems quite ok for indy 4 but I do not know that game well so I do not know the correct timing...) but for DOTT and Monkey 2 the problem is still there...
The music of the intro is too slow, during the game also and for Monkey 2 the music starts too late : it begins when the monkeys are dancing since 10-15sec... It is the same on another computer...
I alos tried the italian version of Monkey 2 and it is the same...
comment:9 by , 23 years ago
Very unusual. I tested it with DOTT, Sam and Max and Indy4... I don't have Monkey2 handy.
With all of the above my timing was perfect. This is on a PIII-350 laptop with some crappy generic SB16 compatible soundcard.
Sorry, I can't think of anything else to help..
comment:10 by , 23 years ago
I'm experiencing a similar problem with Indiana Jones and the Fate of Atlantis. The intro music is too slow -- it's definitely noticeable. The background music when the actual game starts is also too slow.
comment:11 by , 23 years ago
Well I think we should detail our version of scummvm and
the version of the game we are using... so I give you the
crc of the files :
name crc size
scummvm.exe 5ec1ce3b 240 640
scummvm.exe* f0b47880 495 661 * other version
with same pb
SDL.dll 498c042f 225 280
atlantis.000 e2837671 12 030 French
atlantis.001 20da0911 9 705 940 French
monkey2.000 876218a1 11 135 French
monkey2.001 e93eba9f 9 115 980 French
tentacle.000 6fd97ddd 7 932 French
tentacle.001 905bd3ee 11 300 378 French
monkey2.000 8b35e6f5 11 135 Italian
monkey2.001 2dbf081a 9 097 092 Italian
All this games have the same problem with the both version of the exec I displayed here, (except maybe for indy 4 wich I do not really know so I cannot say what should be the correct timing...)
comment:12 by , 23 years ago
Well, my SDL.dll is different, but that's because mine I compiled myself (are you using the latest version of SDL?)
I use the english talkie version of DOTT, so my filesizes are again different:
7,932 TENTACLE.000 11,358,470 TENTACLE.001
As I said, both Indy4 and Sam and Max sound fine to me, so I'm not sure - unless it's a problem with the translations..
comment:13 by , 23 years ago
Well I verified and I had the ltest version of SDL... well I really do not know where does it comes from... But there is a point I would like to know, you said it could come from a problem with my midi sequencer, but when I turn the midi off the music still there... Is this really midi sound ? I don't think so... And well are you really sure the musics have the perfect timing on your computer ? Because except for monkey 2 where there's a big delay for the intro music, for the other games it is more difficult to notice it because of the imuse system wich keeps a correct following of the musics... so if you want I could upload a version of Monkey 2 in order to see if you have the same bug.. and have you got a good working pure dos mode with sound ? if yes I suggest you to compare the speed of the musics under the real game and under scummvm... And if you have a version of windows without any dos mode, I suggest you to visit that site.. sorry it is in french, but you'll find there an utility to make a DOS 6.22 boot disk for every windows (including XP) and then you'll just need to have your DOS drivers for your soundcard... thank you.
comment:14 by , 23 years ago
Priority: | normal → high |
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comment:15 by , 23 years ago
I belive a good idea would be to add a command line parameter to choose the music playback speed in percents of the actual... something like scummvm monkey2 -s 103 in the forums section someone answered me this : "You can change the TEMPO_BASE define in imuse.cpp - I like it when set to 1F0000 :) " unfortunately I'm talented for compiling anyting.. so I am not really able to try this... but I think a commanf line parameter would be a good solution to fix that problem... Thank you.
comment:16 by , 23 years ago
Ok, if you recompile from the latest CVS there is now a -t commandline option to set your music speed.
Normal would be: scummvm -t1647840 monkey2
I will be adding a GUI to scummvm shortly allowing you to change things such as this.
If you can't compile, a pre-compiled copy is here: http://www.enderboi.com/scummvm.exe
Let me know what value works.
comment:17 by , 23 years ago
Tahnk you very much ! It works well, I think a correct speed would be something like -t1900000 it seems to be allmost perfect on my computer with this ... Thanks...
comment:19 by , 23 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:20 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 2 |
Hi drebon, I'm not aware of any speed problems with MI2. It's mostly likely due to a bug with your midi sequencer. I will do some further testing on some test machines later tonight, but you might want to try it on a friends machine and see if he has the same problem.