Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#79 closed defect (fixed)

Music speed problems

Reported by: SF/drebon Owned by: SF/ender
Priority: high Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 2


The Music of the intro scene of Monkey 2 starts too late (there is no sound while the LA logo is displayed and it only starts when the monkeys are dancing since a few seconds). By the way the music is too slow (at least 1.2x too slow) and this is for all the games I tired (I use scummvm-0.1.0-win32)

Ticket imported from: #522125. Ticket imported from: bugs/79.

Change History (20)

comment:1 by SF/drebon, 22 years ago

Owner: set to SF/ender

comment:2 by SF/ender, 22 years ago

Hi drebon, I'm not aware of any speed problems with MI2. It's mostly likely due to a bug with your midi sequencer. I will do some further testing on some test machines later tonight, but you might want to try it on a friends machine and see if he has the same problem.

comment:3 by SF/drebon, 22 years ago

I just tried it on an other computer and the problem stills... May it comes from a diffrent version of the game ? The intro music starts too late (approx 12 sec too late) and is too slow... The speed problem is in all the games I tried (monkey 2 dott indy 4) They all are in French Version... I should maybe try to find other version and check if it is the same....

comment:4 by SF/ender, 22 years ago

Very odd. DOTT works fine for me. Best I can do is suggest you wait for the next release, and see if there are still problems with it.

comment:5 by SF/ender, 22 years ago

Hmm, seen a few other reports of the same thing. It might just be that particular .exe.

I'll post one I know works for you to test, later tonight.

comment:6 by SF/ender, 22 years ago

Summary: Monkey 2 intro music wrong delayMusic speed problems

comment:7 by SF/ender, 22 years ago

Try that and let me know if it helps.

comment:8 by SF/drebon, 22 years ago

Well it may be a bit better (it seems quite ok for indy 4 but I do not know that game well so I do not know the correct timing...) but for DOTT and Monkey 2 the problem is still there...

The music of the intro is too slow, during the game also and for Monkey 2 the music starts too late : it begins when the monkeys are dancing since 10-15sec... It is the same on another computer...

I alos tried the italian version of Monkey 2 and it is the same...

comment:9 by SF/ender, 22 years ago

Very unusual. I tested it with DOTT, Sam and Max and Indy4... I don't have Monkey2 handy.

With all of the above my timing was perfect. This is on a PIII-350 laptop with some crappy generic SB16 compatible soundcard.

Sorry, I can't think of anything else to help..

comment:10 by SF/pkirlin, 22 years ago

I'm experiencing a similar problem with Indiana Jones and the Fate of Atlantis. The intro music is too slow -- it's definitely noticeable. The background music when the actual game starts is also too slow.

comment:11 by SF/drebon, 22 years ago

Well I think we should detail our version of scummvm and the version of the game we are using... so I give you the crc of the files : name crc size scummvm.exe 5ec1ce3b 240 640 scummvm.exe* f0b47880 495 661 * other version with same pb SDL.dll 498c042f 225 280 atlantis.000 e2837671 12 030 French
atlantis.001 20da0911 9 705 940 French monkey2.000 876218a1 11 135 French monkey2.001 e93eba9f 9 115 980 French tentacle.000 6fd97ddd 7 932 French tentacle.001 905bd3ee 11 300 378 French monkey2.000 8b35e6f5 11 135 Italian monkey2.001 2dbf081a 9 097 092 Italian

All this games have the same problem with the both version of the exec I displayed here, (except maybe for indy 4 wich I do not really know so I cannot say what should be the correct timing...)

comment:12 by SF/ender, 22 years ago

Well, my SDL.dll is different, but that's because mine I compiled myself (are you using the latest version of SDL?)

I use the english talkie version of DOTT, so my filesizes are again different:

7,932 TENTACLE.000 11,358,470 TENTACLE.001

As I said, both Indy4 and Sam and Max sound fine to me, so I'm not sure - unless it's a problem with the translations..

comment:13 by SF/drebon, 22 years ago

Well I verified and I had the ltest version of SDL... well I really do not know where does it comes from... But there is a point I would like to know, you said it could come from a problem with my midi sequencer, but when I turn the midi off the music still there... Is this really midi sound ? I don't think so... And well are you really sure the musics have the perfect timing on your computer ? Because except for monkey 2 where there's a big delay for the intro music, for the other games it is more difficult to notice it because of the imuse system wich keeps a correct following of the musics... so if you want I could upload a version of Monkey 2 in order to see if you have the same bug.. and have you got a good working pure dos mode with sound ? if yes I suggest you to compare the speed of the musics under the real game and under scummvm... And if you have a version of windows without any dos mode, I suggest you to visit that site.. sorry it is in french, but you'll find there an utility to make a DOS 6.22 boot disk for every windows (including XP) and then you'll just need to have your DOS drivers for your soundcard... thank you.

comment:14 by SF/drebon, 22 years ago

Priority: normalhigh

comment:15 by SF/drebon, 22 years ago

I belive a good idea would be to add a command line parameter to choose the music playback speed in percents of the actual... something like scummvm monkey2 -s 103 in the forums section someone answered me this : "You can change the TEMPO_BASE define in imuse.cpp - I like it when set to 1F0000 :) " unfortunately I'm talented for compiling anyting.. so I am not really able to try this... but I think a commanf line parameter would be a good solution to fix that problem... Thank you.

comment:16 by SF/ender, 22 years ago

Ok, if you recompile from the latest CVS there is now a -t commandline option to set your music speed.

Normal would be: scummvm -t1647840 monkey2

I will be adding a GUI to scummvm shortly allowing you to change things such as this.

If you can't compile, a pre-compiled copy is here:

Let me know what value works.

comment:17 by SF/drebon, 22 years ago

Tahnk you very much ! It works well, I think a correct speed would be something like -t1900000 it seems to be allmost perfect on my computer with this ... Thanks...

comment:18 by SF/ender, 22 years ago

cool. closing.

comment:19 by SF/ender, 22 years ago

Resolution: fixed
Status: newclosed

comment:20 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Monkey Island 2
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