Opened 16 years ago
Closed 15 years ago
#3867 closed defect (fixed)
FW: Music is not restarted when loading a saved game
Reported by: | eriktorbjorn | Owned by: | sev- |
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Priority: | high | Component: | Engine: Cine |
Version: | Keywords: | ||
Cc: | Game: | Future Wars |
Description
Latest 0.12 snapshot English DOS floppy version of the game
If you save in a room where music is playing, and then load that savegame, the music is not restarted. Probably, that information isn't stored in the savegame.
Ticket imported from: #2055836. Ticket imported from: bugs/3867.
Change History (6)
comment:1 by , 16 years ago
Owner: | set to |
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comment:2 by , 16 years ago
comment:3 by , 16 years ago
Priority: | normal → high |
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comment:5 by , 15 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
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Well, it seems there's something saved in the savegames that's probably supposed to be the music file's name (currentDatName). But it's not updated in the engine at all outside of just being saved to savegames and restored from them. So it's currently simply an empty string.
There's also some code in comments in the savegame loading routine's end that looks like it was meant for loading the music, but it's in comments so it's not used (Probably a work-in-progress code and/or a reminder that there should be music loading there).